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Fix incorrect usages of user lookup cache in tests
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@ -4,13 +4,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Models;
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using osu.Game.Online.API;
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@ -20,18 +18,16 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestScenePlaylistsRoomSettingsPlaylist : OsuManualInputManagerTestScene
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public class TestScenePlaylistsRoomSettingsPlaylist : OnlinePlayTestScene
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{
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private TestPlaylist playlist;
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[Cached(typeof(UserLookupCache))]
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private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
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[Test]
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public void TestItemRemovedOnDeletion()
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{
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