Fix slider ball rotation being applied to follow circle and specular layer

This commit is contained in:
Dean Herbert
2020-07-22 19:06:39 +09:00
parent c52cddc5d8
commit 53a9ac3c1a
2 changed files with 30 additions and 16 deletions

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly CircularContainer ball;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
@ -54,19 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
ball = new CircularContainer
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 1,
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
}
}
Origin = Anchor.Centre,
},
};
}
@ -187,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
Position = newPos;
Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
lastPosition = newPos;
}