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Add index constants for cross-class safety
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@ -28,7 +28,11 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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[SettingSource("HP Drain", "Override a beatmap's set HP.", 1)]
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protected const int FIRST_SETTING_ORDER = 1;
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protected const int LAST_SETTING_ORDER = 2;
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[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
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Value = 5,
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};
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[SettingSource("Accuracy", "Override a beatmap's set OD.", 2)]
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[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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Precision = 0.1f,
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