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Use costum displaying text for inherited references.
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@ -19,7 +19,7 @@ namespace osu.Game.Graphics.Sprites
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public static class OsuSpriteTextTransformExtensions
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{
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/// <summary>
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/// Sets <see cref="SpriteText.Text"/> to a new value after a duration.
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/// Sets <see cref="SpriteText.Text">Text</see> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
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@ -27,7 +27,7 @@ namespace osu.Game.Graphics.Sprites
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=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
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/// <summary>
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/// Sets <see cref="SpriteText.Text"/> to a new value after a duration.
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/// Sets <see cref="SpriteText.Text">Text</see> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
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