Merge branch 'master' into back-button-part-2

This commit is contained in:
Dean Herbert
2019-09-03 19:44:30 +09:00
committed by GitHub
247 changed files with 4468 additions and 1494 deletions

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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IBeatmap
public class Beatmap<T> : IBeatmap<T>
where T : HitObject
{
public BeatmapInfo BeatmapInfo { get; set; } = new BeatmapInfo
@ -36,17 +36,13 @@ namespace osu.Game.Beatmaps
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
public List<T> HitObjects { get; set; } = new List<T>();
IReadOnlyList<T> IBeatmap<T>.HitObjects => HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;

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@ -136,21 +136,17 @@ namespace osu.Game.Beatmaps
return storyboard;
}
protected override Skin GetSkin()
protected override ISkin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
return null;
}
return skin;
}
}
}

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@ -75,6 +75,28 @@ namespace osu.Game.Beatmaps
/// The availability of this beatmap set.
/// </summary>
public BeatmapSetOnlineAvailability Availability { get; set; }
/// <summary>
/// The song genre of this beatmap set.
/// </summary>
public BeatmapSetOnlineGenre Genre { get; set; }
/// <summary>
/// The song language of this beatmap set.
/// </summary>
public BeatmapSetOnlineLanguage Language { get; set; }
}
public class BeatmapSetOnlineGenre
{
public int Id { get; set; }
public string Name { get; set; }
}
public class BeatmapSetOnlineLanguage
{
public int Id { get; set; }
public string Name { get; set; }
}
public class BeatmapSetOnlineCovers

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@ -14,6 +14,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
/// The beat length at this control point.
/// </summary>
@ -23,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = 1000;
private double beatLength = DEFAULT_BEAT_LENGTH;
public bool Equals(TimingControlPoint other)
=> base.Equals(other)

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@ -19,23 +19,33 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : Container, IHasCustomTooltip
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
private readonly Container iconContainer;
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
{
get => iconContainer.Size;
set => iconContainer.Size = value;
}
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip)
TooltipContent = beatmap;
Size = new Vector2(20);
AutoSizeAxes = Axes.Both;
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
}
public string TooltipText { get; set; }
@ -47,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
iconContainer.Children = new Drawable[]
{
new CircularContainer
{
@ -86,11 +96,6 @@ namespace osu.Game.Beatmaps.Drawables
private readonly FillFlowContainer difficultyFlow;
public string TooltipText
{
set { }
}
public DifficultyIconTooltip()
{
AutoSizeAxes = Axes.Both;
@ -168,10 +173,6 @@ namespace osu.Game.Beatmaps.Drawables
return true;
}
public void Refresh()
{
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A difficulty icon that contains a counter on the right-side of it.
/// </summary>
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
public class GroupedDifficultyIcon : DifficultyIcon
{
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
{
AddInternal(new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Padding = new MarginPadding { Left = Size.X },
Margin = new MarginPadding { Left = 2, Right = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Text = beatmaps.Count.ToString(),
Colour = counterColour,
});
}
}
}

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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
throw new NotImplementedException();
}

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@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
}
}
}

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@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break;
}
}
@ -246,7 +246,7 @@ namespace osu.Game.Beatmaps.Formats
switch (type)
{
case "A":
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
timelineGroup?.BlendingParameters.Add(easing, startTime, endTime, BlendingParameters.Additive, startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit);
break;
case "H":

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@ -53,4 +53,13 @@ namespace osu.Game.Beatmaps
/// <returns>The shallow-cloned beatmap.</returns>
IBeatmap Clone();
}
public interface IBeatmap<out T> : IBeatmap
where T : HitObject
{
/// <summary>
/// The hitobjects contained by this beatmap.
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public interface IWorkingBeatmap
{
/// <summary>
/// Retrieves the <see cref="IBeatmap"/> which this <see cref="WorkingBeatmap"/> represents.
/// </summary>
IBeatmap Beatmap { get; }
/// <summary>
/// Retrieves the background for this <see cref="WorkingBeatmap"/>.
/// </summary>
Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary>
Waveform Waveform { get; }
/// <summary>
/// Retrieves the <see cref="Storyboard"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
Storyboard Storyboard { get; }
/// <summary>
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
ISkin Skin { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
}
}

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@ -16,14 +16,13 @@ using osu.Framework.Audio;
using osu.Framework.Statistics;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
@ -46,7 +45,7 @@ namespace osu.Game.Beatmaps
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
skin = new RecyclableLazy<ISkin>(GetSkin);
total_count.Value++;
}
@ -97,17 +96,6 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
var rulesetInstance = ruleset.CreateInstance();
@ -214,10 +202,10 @@ namespace osu.Game.Beatmaps
private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value;
public ISkin Skin => skin.Value;
protected virtual Skin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<Skin> skin;
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.

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@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration
{
@ -17,7 +18,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -79,6 +83,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
@ -132,6 +137,7 @@ namespace osu.Game.Configuration
BlurLevel,
ShowStoryboard,
KeyOverlay,
ScoreMeter,
FloatingComments,
ShowInterface,
ShowHealthDisplayWhenCantFail,
@ -150,6 +156,8 @@ namespace osu.Game.Configuration
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SongSelectGroupingMode,
SongSelectSortingMode,
RandomSelectAlgorithm,
ShowFpsDisplay,
ChatDisplayHeight,

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@ -1,12 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ScoreMeterType
{
[Description("None")]
None,
Colour,
Error
[Description("Hit Error (left)")]
HitErrorLeft,
[Description("Hit Error (right)")]
HitErrorRight,
[Description("Hit Error (both)")]
HitErrorBoth,
}
}

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@ -33,23 +33,46 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public double TimeSinceLastBeat { get; private set; }
/// <summary>
/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
/// </summary>
private const double default_beat_length = 60000.0 / 60.0;
private TimingControlPoint defaultTiming;
private EffectControlPoint defaultEffect;
private TrackAmplitudes defaultAmplitudes;
protected override void Update()
{
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
Track track = null;
IBeatmap beatmap = null;
var track = Beatmap.Value.Track;
var beatmap = Beatmap.Value.Beatmap;
double currentTrackTime;
TimingControlPoint timingPoint;
EffectControlPoint effectPoint;
if (track == null || beatmap == null)
return;
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
{
track = Beatmap.Value.Track;
beatmap = Beatmap.Value.Beatmap;
}
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
if (track != null && beatmap != null && track.IsRunning)
{
currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
if (timingPoint.BeatLength == 0)
return;
if (timingPoint.BeatLength == 0)
return;
}
else
{
currentTrackTime = Clock.CurrentTime;
timingPoint = defaultTiming;
effectPoint = defaultEffect;
}
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
@ -67,7 +90,7 @@ namespace osu.Game.Graphics.Containers
return;
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? defaultAmplitudes);
lastBeat = beatIndex;
lastTimingPoint = timingPoint;
@ -77,6 +100,28 @@ namespace osu.Game.Graphics.Containers
private void load(IBindable<WorkingBeatmap> beatmap)
{
Beatmap.BindTo(beatmap);
defaultTiming = new TimingControlPoint
{
BeatLength = default_beat_length,
AutoGenerated = true,
Time = 0
};
defaultEffect = new EffectControlPoint
{
Time = 0,
AutoGenerated = true,
KiaiMode = false,
OmitFirstBarLine = false
};
defaultAmplitudes = new TrackAmplitudes
{
FrequencyAmplitudes = new float[256],
LeftChannel = 0,
RightChannel = 0
};
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)

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@ -15,6 +15,7 @@ using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
[Cached(typeof(IPreviewTrackOwner))]
public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{
private SampleChannel samplePopIn;
@ -38,13 +39,6 @@ namespace osu.Game.Graphics.Containers
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
@ -68,15 +62,23 @@ namespace osu.Game.Graphics.Containers
protected override bool OnClick(ClickEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
Hide();
return true;
}
closeIfOutside(e);
return base.OnClick(e);
}
protected override bool OnDragEnd(DragEndEvent e)
{
closeIfOutside(e);
return base.OnDragEnd(e);
}
private void closeIfOutside(MouseEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
Hide();
}
public virtual bool OnPressed(GlobalAction action)
{
switch (action)

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@ -98,7 +98,7 @@ namespace osu.Game.Graphics.Containers
public OsuScrollbar(Direction scrollDir)
: base(scrollDir)
{
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
CornerRadius = 5;

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@ -150,7 +150,7 @@ namespace osu.Game.Graphics.Cursor
},
AdditiveLayer = new Sprite
{
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get(@"Cursor/menu-cursor-additive"),

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@ -2,11 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
namespace osu.Game.Graphics
{
@ -71,7 +71,7 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
protected virtual string Format() => Date.Humanize();
protected virtual string Format() => HumanizerUtils.Humanize(Date);
private void updateTime() => Text = Format();

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@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);

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@ -56,7 +56,7 @@ namespace osu.Game.Graphics.Sprites
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Size = new Vector2(3f),
Children = new[]
{

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@ -254,7 +254,7 @@ namespace osu.Game.Graphics.UserInterface
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Blending = BlendingParameters.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();

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@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Input.Events;
using osuTK.Input;
namespace osu.Game.Graphics.UserInterface
{
@ -16,16 +18,28 @@ namespace osu.Game.Graphics.UserInterface
public class HoverClickSounds : HoverSounds
{
private SampleChannel sampleClick;
private readonly MouseButton[] buttons;
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
/// <summary>
/// a container which plays sounds on hover and click for any specified <see cref="MouseButton"/>s.
/// </summary>
/// <param name="sampleSet">Set of click samples to play.</param>
/// <param name="buttons">
/// Array of button codes which should trigger the click sound.
/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be played on left click.
/// </param>
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal, MouseButton[] buttons = null)
: base(sampleSet)
{
this.buttons = buttons ?? new[] { MouseButton.Left };
}
protected override bool OnClick(ClickEvent e)
protected override bool OnMouseUp(MouseUpEvent e)
{
sampleClick?.Play();
return base.OnClick(e);
if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition))
sampleClick?.Play();
return base.OnMouseUp(e);
}
[BackgroundDependencyLoader]

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@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
{
RelativeSizeAxes = Axes.Both,
Colour = HoverColour,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}

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@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
Depth = -1

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@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly Drawable handler;

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@ -12,7 +12,7 @@ namespace osu.Game.Input
/// <summary>
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
/// </summary>
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalKeyboardInput
{
private readonly double timeToIdle;

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserKudosuHistoryRequest : PaginatedAPIRequest<List<APIKudosuHistory>>
{
private readonly long userId;
public GetUserKudosuHistoryRequest(long userId, int page = 0, int itemsPerPage = 5)
: base(page, itemsPerPage)
{
this.userId = userId;
}
protected override string Target => $"users/{userId}/kudosu";
}
}

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@ -69,6 +69,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"availability")]
private BeatmapSetOnlineAvailability availability { get; set; }
[JsonProperty(@"genre")]
private BeatmapSetOnlineGenre genre { get; set; }
[JsonProperty(@"language")]
private BeatmapSetOnlineLanguage language { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
@ -95,6 +101,8 @@ namespace osu.Game.Online.API.Requests.Responses
LastUpdated = lastUpdated,
Availability = availability,
HasFavourited = hasFavourited,
Genre = genre,
Language = language
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIKudosuHistory
{
[JsonProperty("created_at")]
public DateTimeOffset CreatedAt;
[JsonProperty("amount")]
public int Amount;
[JsonProperty("post")]
public ModdingPost Post;
public class ModdingPost
{
[JsonProperty("url")]
public string Url;
[JsonProperty("title")]
public string Title;
}
[JsonProperty("giver")]
public KudosuGiver Giver;
public class KudosuGiver
{
[JsonProperty("url")]
public string Url;
[JsonProperty("username")]
public string Username;
}
public KudosuSource Source;
public KudosuAction Action;
[JsonProperty("action")]
private string action
{
set
{
// incoming action may contain a prefix. if it doesn't, it's a legacy forum event.
string[] split = value.Split('.');
if (split.Length > 1)
Enum.TryParse(split.First().Replace("_", ""), true, out Source);
else
Source = KudosuSource.Forum;
Enum.TryParse(split.Last(), true, out Action);
}
}
}
public enum KudosuSource
{
Unknown,
AllowKudosu,
Delete,
DenyKudosu,
Forum,
Recalculate,
Restore,
Vote
}
public enum KudosuAction
{
Give,
Reset,
Revoke,
}
}

View File

@ -186,7 +186,26 @@ namespace osu.Game
// bind config int to database SkinInfo
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID;
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
configSkin.ValueChanged += skinId =>
{
var skinInfo = SkinManager.Query(s => s.ID == skinId.NewValue);
if (skinInfo == null)
{
switch (skinId.NewValue)
{
case -1:
skinInfo = DefaultLegacySkin.Info;
break;
default:
skinInfo = SkinInfo.Default;
break;
}
}
SkinManager.CurrentSkinInfo.Value = skinInfo;
};
configSkin.TriggerChange();
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);

View File

@ -158,7 +158,7 @@ namespace osu.Game
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.CacheAs<ISkinSource>(SkinManager);
API = new APIAccess(LocalConfig);

View File

@ -91,7 +91,8 @@ namespace osu.Game.Overlays.BeatmapSet
{
difficulties = new DifficultiesContainer
{
AutoSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
OnLostHover = () =>
{

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet
public Info()
{
MetadataSection source, tags;
MetadataSection source, tags, genre, language;
RelativeSizeAxes = Axes.X;
Height = 220;
Masking = true;
@ -83,11 +83,12 @@ namespace osu.Game.Overlays.BeatmapSet
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = transition_duration,
Direction = FillDirection.Full,
Children = new[]
{
source = new MetadataSection("Source"),
genre = new MetadataSection("Genre") { Width = 0.5f },
language = new MetadataSection("Language") { Width = 0.5f },
tags = new MetadataSection("Tags"),
},
},
@ -119,6 +120,8 @@ namespace osu.Game.Overlays.BeatmapSet
{
source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
genre.Text = b.NewValue?.OnlineInfo?.Genre?.Name ?? string.Empty;
language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty;
};
}
@ -139,7 +142,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (string.IsNullOrEmpty(value))
{
this.FadeOut(transition_duration);
Hide();
return;
}
@ -149,12 +152,6 @@ namespace osu.Game.Overlays.BeatmapSet
}
}
public Color4 TextColour
{
get => textFlow.Colour;
set => textFlow.Colour = value;
}
public MetadataSection(string title)
{
RelativeSizeAxes = Axes.X;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -14,6 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Leaderboards;
using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
avatar.User = value.User;
flag.Country = value.User.Country;
date.Text = $@"achieved {value.Date.Humanize()}";
date.Text = $@"achieved {HumanizerUtils.Humanize(value.Date)}";
usernameText.Clear();
usernameText.AddUserLink(value.User);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection
private Color4 topicColour;
private Color4 hoverColour;
public IEnumerable<string> FilterTerms => new[] { channel.Name };
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic };
public bool MatchingFilter
{
@ -121,10 +121,11 @@ namespace osu.Game.Overlays.Chat.Selection
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.User,
Size = new Vector2(text_size - 2),
Shadow = false,
Margin = new MarginPadding { Top = 1 },
},
new OsuSpriteText
{

View File

@ -151,7 +151,8 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(),
Spacing = new Vector2(3),
Children = GetDifficultyIcons(colours),
},
},
},

View File

@ -129,7 +129,8 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(),
Spacing = new Vector2(3),
Children = GetDifficultyIcons(colours),
},
},
},

View File

@ -28,13 +28,14 @@ namespace osu.Game.Overlays.Direct
public readonly BeatmapSetInfo SetInfo;
private const double hover_transition_time = 400;
private const int maximum_difficulty_icons = 10;
private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }
@ -138,12 +139,18 @@ namespace osu.Game.Overlays.Direct
};
}
protected List<DifficultyIcon> GetDifficultyIcons()
protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
{
var icons = new List<DifficultyIcon>();
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
{
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
}
else
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
return icons;
}
@ -183,10 +190,11 @@ namespace osu.Game.Overlays.Direct
text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) },
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = icon,
Shadow = true,
Size = new Vector2(14),
Margin = new MarginPadding { Top = 1 },
},
};

View File

@ -283,7 +283,7 @@ namespace osu.Game.Overlays.Mods
Anchor = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 18)
},
new HoverClickSounds()
new HoverClickSounds(buttons: new[] { MouseButton.Left, MouseButton.Right })
};
Mod = mod;

View File

@ -161,12 +161,12 @@ namespace osu.Game.Overlays.Music
{
public PlaylistItemHandle()
{
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(12);
Icon = FontAwesome.Solid.Bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
Margin = new MarginPadding { Left = 5 };
}
public override bool HandlePositionalInput => IsPresent;

View File

@ -296,17 +296,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
this.MoveTo(pos, 200, Easing.OutQuint);
}
public void Refresh()
protected override void PopIn()
{
instantMove |= !IsPresent;
this.FadeIn(200, Easing.OutQuint);
}
public string TooltipText
{
set => throw new InvalidOperationException();
}
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}

View File

@ -1,21 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
public class PaginatedBeatmapContainer : PaginatedContainer
public class PaginatedBeatmapContainer : PaginatedContainer<APIBeatmapSet>
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;
private GetUserBeatmapsRequest request;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing)
@ -27,40 +28,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
ItemsContainer.Spacing = new Vector2(panel_padding);
}
protected override void ShowMore()
{
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
request.Success += sets => Schedule(() =>
protected override APIRequest<List<APIBeatmapSet>> CreateRequest() =>
new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIBeatmapSet model) => !model.OnlineBeatmapSetID.HasValue
? null
: new DirectGridPanel(model.ToBeatmapSet(Rulesets))
{
MoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
if (!sets.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
foreach (var s in sets)
{
if (!s.OnlineBeatmapSetID.HasValue)
continue;
ItemsContainer.Add(new DirectGridPanel(s.ToBeatmapSet(Rulesets))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
});
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}

View File

@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
{
private GetUserMostPlayedBeatmapsRequest request;
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
: base(user, "Most Played Beatmaps", "No records. :(")
{
@ -22,35 +22,10 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
{
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
request.Success += beatmaps => Schedule(() =>
{
MoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
protected override APIRequest<List<APIUserMostPlayedBeatmap>> CreateRequest() =>
new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
if (!beatmaps.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (var beatmap in beatmaps)
{
ItemsContainer.Add(new DrawableMostPlayedBeatmap(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
protected override Drawable CreateDrawableItem(APIUserMostPlayedBeatmap model) =>
new DrawableMostPlayedBeatmap(model.GetBeatmapInfo(Rulesets), model.PlayCount);
}
}

View File

@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using System;
using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class DrawableKudosuHistoryItem : CompositeDrawable
{
private const int height = 25;
[Resolved]
private OsuColour colours { get; set; }
private readonly APIKudosuHistory historyItem;
private readonly LinkFlowContainer linkFlowContainer;
private readonly DrawableDate date;
public DrawableKudosuHistoryItem(APIKudosuHistory historyItem)
{
this.historyItem = historyItem;
Height = height;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
linkFlowContainer = new LinkFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(0, 3),
},
date = new DrawableDate(historyItem.CreatedAt)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
});
}
[BackgroundDependencyLoader]
private void load()
{
date.Colour = colours.GreySeafoamLighter;
var formattedSource = MessageFormatter.FormatText(getString(historyItem));
linkFlowContainer.AddLinks(formattedSource.Text, formattedSource.Links);
}
private string getString(APIKudosuHistory item)
{
string amount = $"{Math.Abs(item.Amount)} kudosu";
string post = $"[{item.Post.Title}]({item.Post.Url})";
switch (item.Source)
{
case KudosuSource.AllowKudosu:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from kudosu deny repeal of modding post {post}";
}
break;
case KudosuSource.DenyKudosu:
switch (item.Action)
{
case KudosuAction.Reset:
return $"Denied {amount} from modding post {post}";
}
break;
case KudosuSource.Delete:
switch (item.Action)
{
case KudosuAction.Reset:
return $"Lost {amount} from modding post deletion of {post}";
}
break;
case KudosuSource.Restore:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from modding post restoration of {post}";
}
break;
case KudosuSource.Vote:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from obtaining votes in modding post of {post}";
case KudosuAction.Reset:
return $"Lost {amount} from losing votes in modding post of {post}";
}
break;
case KudosuSource.Recalculate:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from votes recalculation in modding post of {post}";
case KudosuAction.Reset:
return $"Lost {amount} from votes recalculation in modding post of {post}";
}
break;
case KudosuSource.Forum:
string giver = $"[{item.Giver?.Username}]({item.Giver?.Url})";
switch (historyItem.Action)
{
case KudosuAction.Give:
return $"Received {amount} from {giver} for a post at {post}";
case KudosuAction.Reset:
return $"Kudosu reset by {giver} for the post {post}";
case KudosuAction.Revoke:
return $"Denied kudosu by {giver} for the post {post}";
}
break;
}
return $"Unknown event ({amount} change)";
}
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.API;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class PaginatedKudosuHistoryContainer : PaginatedContainer<APIKudosuHistory>
{
public PaginatedKudosuHistoryContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
ItemsPerPage = 5;
}
protected override APIRequest<List<APIKudosuHistory>> CreateRequest()
=> new GetUserKudosuHistoryRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIKudosuHistory item) => new DrawableKudosuHistoryItem(item);
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Sections.Kudosu;
namespace osu.Game.Overlays.Profile.Sections
@ -13,9 +14,10 @@ namespace osu.Game.Overlays.Profile.Sections
public KudosuSection()
{
Children = new[]
Children = new Drawable[]
{
new KudosuInfo(User),
new PaginatedKudosuHistoryContainer(User, null, @"This user hasn't received any kudosu!"),
};
}
}

View File

@ -11,22 +11,27 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class PaginatedContainer : FillFlowContainer
public abstract class PaginatedContainer<TModel> : FillFlowContainer
{
protected readonly FillFlowContainer ItemsContainer;
protected readonly ShowMoreButton MoreButton;
protected readonly OsuSpriteText MissingText;
private readonly ShowMoreButton moreButton;
private readonly OsuSpriteText missingText;
private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation;
[Resolved]
private IAPIProvider api { get; set; }
protected int VisiblePages;
protected int ItemsPerPage;
protected readonly Bindable<User> User = new Bindable<User>();
protected IAPIProvider Api;
protected APIRequest RetrievalRequest;
protected readonly FillFlowContainer ItemsContainer;
protected RulesetStore Rulesets;
protected PaginatedContainer(Bindable<User> user, string header, string missing)
@ -51,15 +56,15 @@ namespace osu.Game.Overlays.Profile.Sections
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 2),
},
MoreButton = new ShowMoreButton
moreButton = new ShowMoreButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Alpha = 0,
Margin = new MarginPadding { Top = 10 },
Action = ShowMore,
Action = showMore,
},
MissingText = new OsuSpriteText
missingText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15),
Text = missing,
@ -69,9 +74,8 @@ namespace osu.Game.Overlays.Profile.Sections
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, RulesetStore rulesets)
private void load(RulesetStore rulesets)
{
Api = api;
Rulesets = rulesets;
User.ValueChanged += onUserChanged;
@ -80,13 +84,54 @@ namespace osu.Game.Overlays.Profile.Sections
private void onUserChanged(ValueChangedEvent<User> e)
{
loadCancellation?.Cancel();
retrievalRequest?.Cancel();
VisiblePages = 0;
ItemsContainer.Clear();
if (e.NewValue != null)
ShowMore();
showMore();
}
protected abstract void ShowMore();
private void showMore()
{
loadCancellation = new CancellationTokenSource();
retrievalRequest = CreateRequest();
retrievalRequest.Success += UpdateItems;
api.Queue(retrievalRequest);
}
protected virtual void UpdateItems(List<TModel> items) => Schedule(() =>
{
if (!items.Any() && VisiblePages == 1)
{
moreButton.Hide();
moreButton.IsLoading = false;
missingText.Show();
return;
}
LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables =>
{
missingText.Hide();
moreButton.FadeTo(items.Count == ItemsPerPage ? 1 : 0);
moreButton.IsLoading = false;
ItemsContainer.AddRange(drawables);
}, loadCancellation.Token);
});
protected abstract APIRequest<List<TModel>> CreateRequest();
protected abstract Drawable CreateDrawableItem(TModel model);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
retrievalRequest?.Cancel();
}
}
}

View File

@ -5,18 +5,18 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using System.Collections.Generic;
using osu.Game.Online.API;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class PaginatedScoreContainer : PaginatedContainer
public class PaginatedScoreContainer : PaginatedContainer<APILegacyScoreInfo>
{
private readonly bool includeWeight;
private readonly ScoreType type;
private GetUserScoresRequest request;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
: base(user, header, missing)
@ -29,52 +29,27 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
protected override void UpdateItems(List<APILegacyScoreInfo> items)
{
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
request.Success += scores => Schedule(() =>
{
foreach (var s in scores)
s.Ruleset = Rulesets.GetRuleset(s.RulesetID);
foreach (var item in items)
item.Ruleset = Rulesets.GetRuleset(item.RulesetID);
if (!scores.Any() && VisiblePages == 1)
{
MoreButton.Hide();
MoreButton.IsLoading = false;
MissingText.Show();
return;
}
IEnumerable<DrawableProfileScore> drawableScores;
switch (type)
{
default:
drawableScores = scores.Select(score => new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null));
break;
case ScoreType.Recent:
drawableScores = scores.Select(score => new DrawableTotalScore(score));
break;
}
LoadComponentsAsync(drawableScores, s =>
{
MissingText.Hide();
MoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
ItemsContainer.AddRange(s);
});
});
Api.Queue(request);
base.UpdateItems(items);
}
protected override void Dispose(bool isDisposing)
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>
new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APILegacyScoreInfo model)
{
base.Dispose(isDisposing);
request?.Cancel();
switch (type)
{
default:
return new DrawablePerformanceScore(model, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null);
case ScoreType.Recent:
return new DrawableTotalScore(model);
}
}
}
}

View File

@ -4,51 +4,24 @@
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.API;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class PaginatedRecentActivityContainer : PaginatedContainer
public class PaginatedRecentActivityContainer : PaginatedContainer<APIRecentActivity>
{
private GetUserRecentActivitiesRequest request;
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
ItemsPerPage = 5;
}
protected override void ShowMore()
{
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
request.Success += activities => Schedule(() =>
{
MoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
protected override APIRequest<List<APIRecentActivity>> CreateRequest() =>
new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
if (!activities.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (APIRecentActivity activity in activities)
{
ItemsContainer.Add(new DrawableRecentActivity(activity));
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
protected override Drawable CreateDrawableItem(APIRecentActivity model) => new DrawableRecentActivity(model);
}
}

View File

@ -124,14 +124,12 @@ namespace osu.Game.Overlays.Profile.Sections
private class ChevronIcon : SpriteIcon
{
private const int bottom_margin = 2;
private const int icon_size = 8;
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Margin = new MarginPadding { Bottom = bottom_margin };
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown;
}

View File

@ -44,6 +44,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",

View File

@ -57,7 +57,6 @@ namespace osu.Game.Overlays
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -15,
Size = new Vector2(15),
Shadow = true,
Icon = FontAwesome.Solid.ChevronLeft

View File

@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
Flow = new FillFlowContainer

View File

@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150).Opacity(180),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Depth = 2,
Alpha = 0,
});

View File

@ -65,16 +65,15 @@ namespace osu.Game.Overlays.Volume
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
}
});
Current.ValueChanged += muted =>
Current.BindValueChanged(muted =>
{
icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
};
Current.TriggerChange();
icon.Size = new Vector2(muted.NewValue ? 18 : 20);
icon.Margin = new MarginPadding { Right = muted.NewValue ? 2 : 0 };
}, true);
}
protected override bool OnHover(HoverEvent e)

View File

@ -9,7 +9,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;

View File

@ -1,116 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
{
public abstract class DrawableEditRuleset : CompositeDrawable
{
/// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
/// </summary>
public abstract Playfield Playfield { get; }
public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer();
internal DrawableEditRuleset()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Add(HitObject hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Remove(HitObject hitObject);
}
public class DrawableEditRuleset<TObject> : DrawableEditRuleset
where TObject : HitObject
{
public override Playfield Playfield => drawableRuleset.Playfield;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly DrawableRuleset<TObject> drawableRuleset;
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
internal override DrawableHitObject Add(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Add to beatmap, preserving sorting order
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
// Process object
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
internal override DrawableHitObject Remove(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Remove from beatmap
beatmap.HitObjects.Remove(tObject);
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
processor?.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
where TObject : HitObject
{
public Playfield Playfield => drawableRuleset.Playfield;
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private IEditorBeatmap<TObject> beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
RelativeSizeAxes = Axes.Both;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectRemoved += removeHitObject;
}
private void addHitObject(HitObject hitObject)
{
var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addHitObject;
beatmap.HitObjectRemoved -= removeHitObject;
}
}
}
}

View File

@ -18,45 +18,47 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject
{
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
protected IRulesetConfigManager Config { get; private set; }
protected readonly Ruleset Ruleset;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected IRulesetConfigManager Config { get; private set; }
private readonly List<Container> layerContainers = new List<Container>();
protected DrawableEditRuleset DrawableRuleset { get; private set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap;
private EditorBeatmap<TObject> editorBeatmap;
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private BlueprintContainer blueprintContainer;
private readonly List<Container> layerContainers = new List<Container>();
private InputManager inputManager;
internal HitObjectComposer(Ruleset ruleset)
protected HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
private void load(IFrameBasedClock framedClock)
{
Beatmap.BindTo(beatmap);
try
{
DrawableRuleset = CreateDrawableRuleset();
DrawableRuleset.Clock = framedClock;
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
{
Clock = framedClock
};
}
catch (Exception e)
{
@ -64,10 +66,10 @@ namespace osu.Game.Rulesets.Edit
return;
}
var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
layerContainers.Add(layerBelowRuleset);
@ -98,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
layerBelowRuleset,
DrawableRuleset,
drawableRulesetWrapper,
layerAboveRuleset
}
}
@ -118,6 +120,28 @@ namespace osu.Game.Rulesets.Edit
toolboxCollection.Items[0].Select();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
editorBeatmap.HitObjectAdded += addHitObject;
editorBeatmap.HitObjectRemoved += removeHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return base.CreateChildDependencies(dependencies);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -125,45 +149,76 @@ namespace osu.Game.Rulesets.Edit
inputManager = GetContainingInputManager();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return dependencies;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
layerContainers.ForEach(l =>
{
l.Anchor = DrawableRuleset.Playfield.Anchor;
l.Origin = DrawableRuleset.Playfield.Origin;
l.Position = DrawableRuleset.Playfield.Position;
l.Size = DrawableRuleset.Playfield.Size;
l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
l.Origin = drawableRulesetWrapper.Playfield.Origin;
l.Position = drawableRulesetWrapper.Playfield.Position;
l.Size = drawableRulesetWrapper.Playfield.Size;
});
}
private void addHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
beatmapProcessor?.PostProcess();
}
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
{
editorBeatmap.HitObjectAdded -= addHitObject;
editorBeatmap.HitObjectRemoved -= removeHitObject;
}
}
}
[Cached(typeof(HitObjectComposer))]
public abstract class HitObjectComposer : CompositeDrawable
{
internal HitObjectComposer()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// All the <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
public abstract bool CursorInPlacementArea { get; }
/// <summary>
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
@ -176,18 +231,4 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer
where TObject : HitObject
{
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
}
}

View File

@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Judgements
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
{
Text = Result.Type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 12),

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -16,9 +18,16 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public HitResult Type;
/// <summary>
/// The <see cref="HitObject"/> which was judged.
/// </summary>
[NotNull]
public readonly HitObject HitObject;
/// <summary>
/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
/// </summary>
[NotNull]
public readonly Judgement Judgement;
/// <summary>
@ -55,9 +64,11 @@ namespace osu.Game.Rulesets.Judgements
/// <summary>
/// Creates a new <see cref="JudgementResult"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
public JudgementResult(Judgement judgement)
public JudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement)
{
HitObject = hitObject;
Judgement = judgement;
}

View File

@ -7,7 +7,9 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
@ -132,6 +134,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
/// <summary>
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
/// </summary>
@ -139,6 +143,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
/// is offered as a compatibility layer until all rulesets have been migrated across.
/// </remarks>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual bool UseTransformStateManagement => true;
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
@ -183,6 +188,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
/// <remarks>
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
@ -190,6 +197,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual void UpdateInitialTransforms()
{
this.FadeInFromZero();
}
/// <summary>
@ -219,10 +227,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
/// </summary>
/// <param name="state">The new armed state.</param>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual void UpdateState(ArmedState state)
{
}
#pragma warning restore 618
#endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
@ -268,6 +279,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
UpdateResult(false);
}
/// <summary>
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// Only provided temporarily until hitobject pooling is implemented.
/// </remarks>
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
private double? lifetimeStart;
public override double LifetimeStart
@ -391,7 +410,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
}
public abstract class DrawableHitObject<TObject> : DrawableHitObject

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The hit windows for this <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public HitWindows HitWindows { get; set; }
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
@ -111,11 +113,12 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/> and timing errors should not be displayed to the user.
/// <para>
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
/// </para>
/// </summary>
[CanBeNull]
protected virtual HitWindows CreateHitWindows() => new HitWindows();
}
}

View File

@ -65,6 +65,19 @@ namespace osu.Game.Rulesets.Objects
return HitResult.None;
}
/// <summary>
/// Retrieves a mapping of <see cref="HitResult"/>s to their half window timing for all allowed <see cref="HitResult"/>s.
/// </summary>
/// <returns></returns>
public IEnumerable<(HitResult result, double length)> GetAllAvailableHalfWindows()
{
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
{
if (IsHitResultAllowed(result))
yield return (result, HalfWindowFor(result));
}
}
/// <summary>
/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
/// </summary>

View File

@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Replays
{
@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
protected const double KEY_UP_DELAY = 50;
#endregion
protected virtual HitObject GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
return Beatmap.HitObjects[currentIndex + 1];
}
}
}

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@ -18,6 +18,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets
{
@ -44,6 +45,8 @@ namespace osu.Game.Rulesets
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
protected Ruleset(RulesetInfo rulesetInfo = null)
{
RulesetInfo = rulesetInfo ?? createRulesetInfo();
@ -56,7 +59,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
{
if (ruleset.RulesetInfo.ID == null)
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
return null;
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
}

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
protected virtual bool HasCompleted => false;
public virtual bool HasCompleted => false;
/// <summary>
/// Whether this ScoreProcessor has already triggered the failed state.
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Scoring
private const double combo_portion = 0.7;
private const double max_score = 1000000;
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
public sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
protected int JudgedHits { get; private set; }
@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Scoring
if (judgement == null)
return;
var result = CreateResult(judgement);
var result = CreateResult(obj, judgement);
if (result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
@ -441,8 +441,9 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
protected virtual JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new JudgementResult(hitObject, judgement);
}
public enum ScoringMode

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@ -20,7 +20,13 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary>
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * BaseBeatLength / TimingPoint.BeatLength;
/// <summary>
/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
/// </summary>
/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
public double BaseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
/// <summary>
/// The velocity multiplier.

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@ -13,6 +13,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
@ -62,13 +63,20 @@ namespace osu.Game.Rulesets.UI
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
private bool frameStablePlayback = true;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback
{
get => frameStabilityContainer.FrameStablePlayback;
set => frameStabilityContainer.FrameStablePlayback = value;
get => frameStablePlayback;
set
{
frameStablePlayback = false;
if (frameStabilityContainer != null)
frameStabilityContainer.FrameStablePlayback = value;
}
}
/// <summary>
@ -106,7 +114,7 @@ namespace osu.Game.Rulesets.UI
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset)
{
if (workingBeatmap == null)
@ -156,6 +164,7 @@ namespace osu.Game.Rulesets.UI
{
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{
FrameStablePlayback = FrameStablePlayback,
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
@ -207,10 +216,6 @@ namespace osu.Game.Rulesets.UI
continueResume();
}
public ResumeOverlay ResumeOverlay { get; private set; }
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
@ -381,6 +386,35 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract GameplayCursorContainer Cursor { get; }
/// <summary>
/// An optional overlay used when resuming gameplay from a paused state.
/// </summary>
public ResumeOverlay ResumeOverlay { get; protected set; }
/// <summary>
/// Returns first available <see cref="HitWindows"/> provided by a <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public HitWindows FirstAvailableHitWindows
{
get
{
foreach (var h in Objects)
{
if (h.HitWindows != null)
return h.HitWindows;
foreach (var n in h.NestedHitObjects)
if (n.HitWindows != null)
return n.HitWindows;
}
return null;
}
}
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

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@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.UI
Anchor = Anchor.Centre,
Size = new Vector2(size),
Icon = OsuIcon.ModBg,
Y = -6.5f,
Shadow = true,
},
modIcon = new SpriteIcon

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@ -69,6 +69,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// Whether <see cref="TimingControlPoint"/> beat lengths should scale relative to the most common beat length in the <see cref="Beatmap"/>.
/// </summary>
protected virtual bool RelativeScaleBeatLengths => false;
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="DrawableRuleset{TObject}"/>.
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();
@ -107,16 +112,38 @@ namespace osu.Game.Rulesets.UI.Scrolling
[BackgroundDependencyLoader]
private void load()
{
// Calculate default multiplier control points
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
if (RelativeScaleBeatLengths)
{
IReadOnlyList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
double maxDuration = 0;
for (int i = 0; i < timingPoints.Count; i++)
{
if (timingPoints[i].Time > lastObjectTime)
break;
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastObjectTime;
double duration = endTime - timingPoints[i].Time;
if (duration > maxDuration)
{
maxDuration = duration;
baseBeatLength = timingPoints[i].BeatLength;
}
}
}
// Merge sequences of timing and difficulty control points to create the aggregate "multiplier" control point
var lastTimingPoint = new TimingControlPoint();
var lastDifficultyPoint = new DifficultyControlPoint();
// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
// Generate the timing points, making non-timing changes use the previous timing change
// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
@ -131,14 +158,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time)
{
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
BaseBeatLength = baseBeatLength,
TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint
};
});
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
// Perform some post processing of the timing changes
// Trim unwanted sequences of timing changes
timingChanges = timingChanges
// Collapse sections after the last hit object
.Where(s => s.StartTime <= lastObjectTime)
@ -147,7 +173,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
controlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (controlPoints.Count == 0)
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -12,8 +13,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
public class ScrollingHitObjectContainer : HitObjectContainer
{
private readonly IBindable<double> timeRange = new BindableDouble();
/// <summary>
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
/// </summary>
private const float safe_lifetime_end_multiplier = 2;
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[Resolved]
@ -45,8 +51,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
public override bool Remove(DrawableHitObject hitObject)
{
var result = base.Remove(hitObject);
if (result)
{
initialStateCache.Invalidate();
hitObjectInitialStateCache.Remove(hitObject);
}
return result;
}
@ -81,31 +92,56 @@ namespace osu.Game.Rulesets.UI.Scrolling
scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects)
{
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);
}
initialStateCache.Validate();
}
}
private void computeInitialStateRecursive(DrawableHitObject hitObject)
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
if (hitObject.HitObject is IHasEndTime endTime)
foreach (var obj in hitObject.NestedHitObjects)
computeLifetimeStartRecursive(obj);
}
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
cached = hitObjectInitialStateCache[hitObject] = new Cached();
if (cached.IsValid)
return;
double endTime = hitObject.HitObject.StartTime;
if (hitObject.HitObject is IHasEndTime e)
{
endTime = e.EndTime;
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break;
}
}
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
foreach (var obj in hitObject.NestedHitObjects)
{
computeInitialStateRecursive(obj);
@ -113,7 +149,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Nested hitobjects don't need to scroll, but they do need accurate positions
updatePosition(obj, hitObject.HitObject.StartTime);
}
}
cached.Validate();
});
protected override void UpdateAfterChildrenLife()
{

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@ -4,6 +4,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
{
@ -35,5 +38,41 @@ namespace osu.Game.Screens.Edit
protected override int DefaultMinValue => VALID_DIVISORS.First();
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
protected override int DefaultPrecision => 1;
/// <summary>
/// Retrieves the appropriate colour for a beat divisor.
/// </summary>
/// <param name="beatDivisor">The beat divisor.</param>
/// <param name="colours">The set of colours.</param>
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
{
switch (beatDivisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
}

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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Scale = new Vector2(0.5f),
X = 10,
Masking = true,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}

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@ -188,6 +188,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
private Marker marker;
[Resolved]
private OsuColour colours { get; set; }
private readonly BindableBeatDivisor beatDivisor;
private readonly int[] availableDivisors;
@ -204,11 +207,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
foreach (var t in availableDivisors)
{
AddInternal(new Tick(t)
AddInternal(new Tick
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Colour = BindableBeatDivisor.GetColourFor(t, colours),
X = getMappedPosition(t)
});
}
@ -284,11 +288,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private class Tick : CompositeDrawable
{
private readonly int divisor;
public Tick(int divisor)
public Tick()
{
this.divisor = divisor;
Size = new Vector2(2.5f, 10);
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
@ -296,42 +297,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
CornerRadius = 0.5f;
Masking = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = getColourForDivisor(divisor, colours);
}
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
{
switch (divisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
private class Marker : CompositeDrawable
@ -360,7 +325,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
new EquilateralTriangle
{

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@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Compose.Components
@ -29,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
public BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@ -53,7 +57,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
foreach (var obj in composer.HitObjects)
AddBlueprintFor(obj);
addBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
}
private HitObjectCompositionTool currentTool;
@ -75,11 +87,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
/// <summary>
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
public void AddBlueprintFor(DrawableHitObject hitObject)
private void addBlueprintFor(HitObject hitObject)
{
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
return;
addBlueprintFor(drawable);
}
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void addBlueprintFor(DrawableHitObject hitObject)
{
refreshTool();
@ -95,25 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionBlueprints.Add(blueprint);
}
/// <summary>
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
public void RemoveBlueprintFor(DrawableHitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
protected override bool OnClick(ClickEvent e)
{
@ -183,6 +198,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
protected override int Compare(Drawable x, Drawable y)

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@ -9,15 +9,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose
{
[Cached(Type = typeof(IPlacementHandler))]
public class ComposeScreen : EditorScreen, IPlacementHandler
public class ComposeScreen : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
@ -119,13 +117,5 @@ namespace osu.Game.Screens.Edit.Compose
composerContainer.Child = composer;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IEditorBeatmap<T>
where T : HitObject
{
public event Action<HitObject> HitObjectAdded;
public event Action<HitObject> HitObjectRemoved;
private readonly Beatmap<T> beatmap;
public EditorBeatmap(Beatmap<T> beatmap)
{
this.beatmap = beatmap;
}
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(T hitObject)
{
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(T hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
HitObjectRemoved?.Invoke(hitObject);
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => Add((T)hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject) => Remove((T)hitObject);
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public ISkin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

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@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectRemoved;
}
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
where T : HitObject
{
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
{
EdgeSmoothness = new Vector2(1.5f, 0),
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White,
Alpha = 0,
},

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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
{
track.Restart();

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@ -138,8 +138,8 @@ namespace osu.Game.Screens.Menu
private RulesetFlow rulesets;
private Container rulesetsScale;
private Drawable logoContainerSecondary;
private Drawable logoContainer;
private Container logoContainerSecondary;
private Drawable lazerLogo;
private GlitchingTriangles triangles;
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu
{
this.game = game;
InternalChildren = new[]
InternalChildren = new Drawable[]
{
triangles = new GlitchingTriangles
{
@ -191,7 +191,7 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -222,7 +222,7 @@ namespace osu.Game.Screens.Menu
const float scale_adjust = 0.8f;
rulesets.Hide();
logoContainer.Hide();
lazerLogo.Hide();
background.Hide();
using (BeginAbsoluteSequence(0, true))
@ -269,14 +269,17 @@ namespace osu.Game.Screens.Menu
rulesets.FadeOut();
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
}
using (BeginDelayedSequence(logo_2, true))
{
logoContainer.FadeOut().OnComplete(_ =>
lazerLogo.FadeOut().OnComplete(_ =>
{
logoContainerSecondary.Remove(lazerLogo);
lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
logo.FadeIn();
background.FadeIn();
@ -296,7 +299,7 @@ namespace osu.Game.Screens.Menu
{
Colour = Color4.White;
RelativeSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
}
protected override void LoadComplete()
@ -399,11 +402,11 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.Centre,
Colour = Color4.Black,
Size = new Vector2(size - 5),
Blending = BlendingMode.None,
Blending = BlendingParameters.None,
});
}
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
CacheDrawnFrameBuffer = true;
}
}

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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
private const float visualiser_rounds = 5;
/// <summary>
/// How much should each bar go down each milisecond (based on a full bar).
/// How much should each bar go down each millisecond (based on a full bar).
/// </summary>
private const float decay_per_milisecond = 0.0024f;
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
public LogoVisualisation()
{
texture = Texture.WhitePixel;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader]
@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
private IShader shader;
private Texture texture;
//Asuming the logo is a circle, we don't need a second dimension.
//Assuming the logo is a circle, we don't need a second dimension.
private float size;
private Color4 colour;

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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Menu
// align off-screen to make sure our edges don't become visible during parallax.
X = -box_width,
Alpha = 0,
Blending = BlendingMode.Additive
Blending = BlendingParameters.Additive
},
rightBox = new Box
{
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Menu
Height = 1.5f,
X = box_width,
Alpha = 0,
Blending = BlendingMode.Additive
Blending = BlendingParameters.Additive
}
};

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@ -124,7 +124,7 @@ namespace osu.Game.Screens.Menu
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0
}
}
@ -185,7 +185,7 @@ namespace osu.Game.Screens.Menu
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White,
Alpha = 0,
},
@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
}
/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>

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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Multi.Match.Components
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
});
}

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@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Screens.Play.HUD
{
public class HitErrorDisplay : Container<HitErrorMeter>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
private readonly HitWindows hitWindows;
private readonly ScoreProcessor processor;
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
{
this.processor = processor;
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
processor.NewJudgement += onNewJudgement;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(typeChanged, true);
}
private void onNewJudgement(JudgementResult result)
{
if (result.HitObject.HitWindows == null)
return;
foreach (var c in Children)
c.OnNewJudgement(result);
}
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
{
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
if (hitWindows == null)
return;
switch (type.NewValue)
{
case ScoreMeterType.HitErrorBoth:
createBar(false);
createBar(true);
break;
case ScoreMeterType.HitErrorLeft:
createBar(false);
break;
case ScoreMeterType.HitErrorRight:
createBar(true);
break;
}
}
private void createBar(bool rightAligned)
{
var display = new BarHitErrorMeter(hitWindows, rightAligned)
{
Margin = new MarginPadding(margin),
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
};
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
processor.NewJudgement -= onNewJudgement;
}
}
}

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@ -0,0 +1,284 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class BarHitErrorMeter : HitErrorMeter
{
private readonly Anchor alignment;
private const int arrow_move_duration = 400;
private const int judgement_line_width = 6;
private const int bar_height = 200;
private const int bar_width = 2;
private const int spacing = 2;
private const float chevron_size = 8;
private SpriteIcon arrow;
private Container colourBarsEarly;
private Container colourBarsLate;
private Container judgementsContainer;
private double maxHitWindow;
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
: base(hitWindows)
{
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Margin = new MarginPadding(2),
Children = new Drawable[]
{
judgementsContainer = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
},
colourBars = new Container
{
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Children = new Drawable[]
{
colourBarsEarly = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
},
new SpriteIcon
{
Y = -10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.ShippingFast,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new SpriteIcon
{
Y = 10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
},
new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(chevron_size),
}
},
}
};
createColourBars(colours);
}
protected override void LoadComplete()
{
base.LoadComplete();
colourBars.Height = 0;
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
arrow.Alpha = 0;
arrow.Delay(200).FadeInFromZero(600);
}
private void createColourBars(OsuColour colours)
{
var windows = HitWindows.GetAllAvailableHalfWindows().ToArray();
maxHitWindow = windows.First().length;
for (var i = 0; i < windows.Length; i++)
{
var (result, length) = windows[i];
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
}
// a little nub to mark the centre point.
var centre = createColourBar(windows.Last().result, 0.01f);
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
centre.Width = 2.5f;
colourBars.Add(centre);
Color4 getColour(HitResult result)
{
switch (result)
{
case HitResult.Meh:
return colours.Yellow;
case HitResult.Ok:
return colours.Green;
case HitResult.Good:
return colours.GreenLight;
case HitResult.Great:
return colours.Blue;
default:
return colours.BlueLight;
}
}
Drawable createColourBar(HitResult result, float height, bool first = false)
{
var colour = getColour(result);
if (first)
{
// the first bar needs gradient rendering.
const float gradient_start = 0.8f;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = getColour(result),
Height = height * gradient_start
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
Y = gradient_start,
Height = height * (1 - gradient_start)
},
}
};
}
return new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour,
Height = height
};
}
}
private double floatingAverage;
private Container colourBars;
public override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
return;
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
});
arrow.MoveToY(
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
, arrow_move_duration, Easing.Out);
}
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
private class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 10000;
public JudgementLine()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = 3;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Width = 0;
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
}
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public abstract class HitErrorMeter : CompositeDrawable
{
protected readonly HitWindows HitWindows;
protected HitErrorMeter(HitWindows hitWindows)
{
HitWindows = hitWindows;
}
public abstract void OnNewJudgement(JudgementResult judgement);
}
}

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@ -33,6 +33,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
@ -84,6 +85,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
@ -256,6 +258,8 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)

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@ -60,7 +60,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private ScoreManager scoreManager { get; set; }
private RulesetInfo ruleset;
private RulesetInfo rulesetInfo;
private Ruleset ruleset;
private IAPIProvider api;
@ -121,21 +123,53 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
GameplayClockContainer.Children = new[]
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, working);
addOverlayComponents(GameplayClockContainer, working);
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
}
private void addUnderlayComponents(Container target)
{
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
}
private void addGameplayComponents(Container target, WorkingBeatmap working)
{
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
target.Add(new ScalingContainer(ScalingMode.Gameplay)
.WithChild(beatmapSkinProvider
.WithChild(target = rulesetSkinProvider)));
target.AddRange(new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
});
}
private void addOverlayComponents(Container target, WorkingBeatmap working)
{
target.AddRange(new[]
{
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
new ScalingContainer(ScalingMode.Gameplay)
{
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
}
}
},
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Anchor = Anchor.Centre,
@ -144,6 +178,7 @@ namespace osu.Game.Screens.Play
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
{
HoldToQuit =
@ -194,19 +229,7 @@ namespace osu.Game.Screens.Play
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
};
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
});
}
private WorkingBeatmap loadBeatmap()
@ -222,20 +245,20 @@ namespace osu.Game.Screens.Play
if (beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
var rulesetInstance = ruleset.CreateInstance();
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
try
{
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
@ -313,7 +336,7 @@ namespace osu.Game.Screens.Play
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset,
Ruleset = rulesetInfo,
Mods = Mods.Value.ToArray(),
User = api.LocalUser.Value,
};

View File

@ -95,7 +95,7 @@ namespace osu.Game.Screens
Colour = getColourFor(GetType()),
Alpha = 0.2f,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
textContainer = new FillFlowContainer
{

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@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
@ -95,10 +96,11 @@ namespace osu.Game.Screens.Select.Carousel
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapSet.Status
},
new FillFlowContainer<FilterableDifficultyIcon>
new FillFlowContainer<DifficultyIcon>
{
AutoSizeAxes = Axes.Both,
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
Spacing = new Vector2(3),
ChildrenEnumerable = getDifficultyIcons(),
},
}
}
@ -107,6 +109,17 @@ namespace osu.Game.Screens.Select.Carousel
};
}
private const int maximum_difficulty_icons = 18;
private IEnumerable<DifficultyIcon> getDifficultyIcons()
{
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
}
public MenuItem[] ContextMenuItems
{
get
@ -204,5 +217,27 @@ namespace osu.Game.Screens.Select.Carousel
filtered.TriggerChange();
}
}
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
{
private readonly List<CarouselBeatmap> items;
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
{
this.items = items;
foreach (var item in items)
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
updateFilteredDisplay();
}
private void updateFilteredDisplay()
{
// for now, fade the whole group based on the ratio of hidden items.
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
}
}
}
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Select.Carousel
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
}
};

View File

@ -29,40 +29,14 @@ namespace osu.Game.Screens.Select
private readonly TabControl<GroupMode> groupTabs;
private SortMode sort = SortMode.Title;
private Bindable<SortMode> sortMode;
public SortMode Sort
{
get => sort;
set
{
if (sort != value)
{
sort = value;
FilterChanged?.Invoke(CreateCriteria());
}
}
}
private GroupMode group = GroupMode.All;
public GroupMode Group
{
get => group;
set
{
if (group != value)
{
group = value;
FilterChanged?.Invoke(CreateCriteria());
}
}
}
private Bindable<GroupMode> groupMode;
public FilterCriteria CreateCriteria() => new FilterCriteria
{
Group = group,
Sort = sort,
Group = groupMode.Value,
Sort = sortMode.Value,
SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value
@ -122,7 +96,6 @@ namespace osu.Game.Screens.Select
Height = 24,
Width = 0.5f,
AutoSort = true,
Current = { Value = GroupMode.Title }
},
//spriteText = new OsuSpriteText
//{
@ -141,7 +114,6 @@ namespace osu.Game.Screens.Select
Width = 0.5f,
Height = 24,
AutoSort = true,
Current = { Value = SortMode.Title }
}
}
},
@ -153,8 +125,6 @@ namespace osu.Game.Screens.Select
groupTabs.PinItem(GroupMode.All);
groupTabs.PinItem(GroupMode.RecentlyPlayed);
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
}
public void Deactivate()
@ -184,7 +154,18 @@ namespace osu.Game.Screens.Select
showConverted.ValueChanged += _ => updateCriteria();
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(_ => updateCriteria(), true);
ruleset.BindValueChanged(_ => updateCriteria());
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
sortTabs.Current.BindTo(sortMode);
groupTabs.Current.BindTo(groupMode);
groupMode.BindValueChanged(_ => updateCriteria());
sortMode.BindValueChanged(_ => updateCriteria());
updateCriteria();
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());

View File

@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select.Options
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White,
Alpha = 0,
},

View File

@ -414,7 +414,11 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
WorkingBeatmap previous = Beatmap.Value;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
ensurePlayingSelected();
if (beatmap != null)
{
@ -425,8 +429,6 @@ namespace osu.Game.Screens.Select
}
}
if (this.IsCurrentScreen())
ensurePlayingSelected();
UpdateBeatmap(Beatmap.Value);
}
}

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