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https://github.com/osukey/osukey.git
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Merge branch 'master' into back-button-part-2
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@ -33,23 +33,46 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public double TimeSinceLastBeat { get; private set; }
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/// <summary>
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/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
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/// </summary>
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private const double default_beat_length = 60000.0 / 60.0;
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private TimingControlPoint defaultTiming;
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private EffectControlPoint defaultEffect;
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private TrackAmplitudes defaultAmplitudes;
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protected override void Update()
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{
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if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
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Track track = null;
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IBeatmap beatmap = null;
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var track = Beatmap.Value.Track;
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var beatmap = Beatmap.Value.Beatmap;
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double currentTrackTime;
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TimingControlPoint timingPoint;
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EffectControlPoint effectPoint;
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if (track == null || beatmap == null)
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return;
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if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
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{
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track = Beatmap.Value.Track;
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beatmap = Beatmap.Value.Beatmap;
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}
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double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
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if (track != null && beatmap != null && track.IsRunning)
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{
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currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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if (timingPoint.BeatLength == 0)
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return;
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if (timingPoint.BeatLength == 0)
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return;
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}
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else
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{
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currentTrackTime = Clock.CurrentTime;
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timingPoint = defaultTiming;
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effectPoint = defaultEffect;
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}
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int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
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@ -67,7 +90,7 @@ namespace osu.Game.Graphics.Containers
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return;
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using (BeginDelayedSequence(-TimeSinceLastBeat, true))
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OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
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OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? defaultAmplitudes);
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lastBeat = beatIndex;
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lastTimingPoint = timingPoint;
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@ -77,6 +100,28 @@ namespace osu.Game.Graphics.Containers
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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defaultTiming = new TimingControlPoint
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{
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BeatLength = default_beat_length,
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AutoGenerated = true,
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Time = 0
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};
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defaultEffect = new EffectControlPoint
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{
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Time = 0,
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AutoGenerated = true,
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KiaiMode = false,
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OmitFirstBarLine = false
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};
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defaultAmplitudes = new TrackAmplitudes
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{
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FrequencyAmplitudes = new float[256],
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LeftChannel = 0,
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RightChannel = 0
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};
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}
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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@ -15,6 +15,7 @@ using osu.Game.Overlays;
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namespace osu.Game.Graphics.Containers
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
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{
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private SampleChannel samplePopIn;
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@ -38,13 +39,6 @@ namespace osu.Game.Graphics.Containers
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IPreviewTrackOwner>(this);
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return dependencies;
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}
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio)
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{
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@ -68,15 +62,23 @@ namespace osu.Game.Graphics.Containers
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protected override bool OnClick(ClickEvent e)
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{
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if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
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{
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Hide();
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return true;
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}
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closeIfOutside(e);
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return base.OnClick(e);
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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closeIfOutside(e);
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return base.OnDragEnd(e);
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}
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private void closeIfOutside(MouseEvent e)
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{
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if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
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Hide();
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}
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public virtual bool OnPressed(GlobalAction action)
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{
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switch (action)
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@ -98,7 +98,7 @@ namespace osu.Game.Graphics.Containers
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public OsuScrollbar(Direction scrollDir)
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: base(scrollDir)
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{
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Blending = BlendingMode.Additive;
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Blending = BlendingParameters.Additive;
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CornerRadius = 5;
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@ -150,7 +150,7 @@ namespace osu.Game.Graphics.Cursor
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},
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AdditiveLayer = new Sprite
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{
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Blending = BlendingMode.Additive,
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Blending = BlendingParameters.Additive,
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Colour = colour.Pink,
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Alpha = 0,
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Texture = textures.Get(@"Cursor/menu-cursor-additive"),
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Utils;
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namespace osu.Game.Graphics
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{
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@ -71,7 +71,7 @@ namespace osu.Game.Graphics
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Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
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}
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protected virtual string Format() => Date.Humanize();
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protected virtual string Format() => HumanizerUtils.Humanize(Date);
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private void updateTime() => Text = Format();
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@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
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namespace osu.Game.Graphics
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{
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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@ -56,7 +56,7 @@ namespace osu.Game.Graphics.Sprites
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BlurSigma = new Vector2(4),
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingMode.Additive,
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Blending = BlendingParameters.Additive,
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Size = new Vector2(3f),
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Children = new[]
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{
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@ -254,7 +254,7 @@ namespace osu.Game.Graphics.UserInterface
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colourContainer.Add(flash);
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flash.Colour = ButtonColour;
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flash.Blending = BlendingMode.Additive;
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flash.Blending = BlendingParameters.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(click_duration);
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flash.Expire();
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Input.Events;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -16,16 +18,28 @@ namespace osu.Game.Graphics.UserInterface
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public class HoverClickSounds : HoverSounds
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{
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private SampleChannel sampleClick;
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private readonly MouseButton[] buttons;
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
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/// <summary>
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/// a container which plays sounds on hover and click for any specified <see cref="MouseButton"/>s.
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/// </summary>
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/// <param name="sampleSet">Set of click samples to play.</param>
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/// <param name="buttons">
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/// Array of button codes which should trigger the click sound.
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/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be played on left click.
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/// </param>
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal, MouseButton[] buttons = null)
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: base(sampleSet)
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{
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this.buttons = buttons ?? new[] { MouseButton.Left };
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}
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protected override bool OnClick(ClickEvent e)
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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sampleClick?.Play();
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return base.OnClick(e);
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if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition))
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sampleClick?.Play();
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return base.OnMouseUp(e);
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}
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[BackgroundDependencyLoader]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = HoverColour,
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Blending = BlendingMode.Additive,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingMode.Additive,
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Blending = BlendingParameters.Additive,
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Colour = Color4.White.Opacity(0.1f),
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Alpha = 0,
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Depth = -1
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