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Implement an intermediary EditRulesetContainer
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
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public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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switch (h)
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{
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