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Fix taiko editor not unapplying slider multiplier changes on save
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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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base.CopyTo(other);
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if (!(other is TaikoMultiplierAppliedDifficulty))
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SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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other.SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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}
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public override void CopyFrom(IBeatmapDifficultyInfo other)
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