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Fix menu cursor not displaying outside of gameplay scaling area
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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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@ -20,7 +19,6 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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@ -34,7 +32,7 @@ using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Screens.Play
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{
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public class Player : ScreenWithBeatmapBackground, IProvideCursor
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public class Player : ScreenWithBeatmapBackground
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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@ -59,9 +57,6 @@ namespace osu.Game.Screens.Play
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public int RestartCount;
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public CursorContainer Cursor => RulesetContainer.Cursor;
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public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
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private IAdjustableClock sourceClock;
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/// <summary>
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