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Use a shorter test beatmap for tests which need to run to completion
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@ -852,6 +852,21 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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public static async Task<BeatmapSetInfo> LoadQuickOszIntoOsu(OsuGameBase osu)
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{
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var temp = TestResources.GetQuickTestBeatmapForImport();
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var importedSet = await manager.Import(new ImportTask(temp));
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ensureLoaded(osu);
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waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
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return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
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}
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public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
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{
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var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
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