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Use a shorter test beatmap for tests which need to run to completion
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Navigation
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PushAndConfirm(() => new TestSongSelect());
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AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
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AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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