Renamed ChatLinkSpriteText to ChatLink for convenience

This commit is contained in:
FreezyLemon
2017-12-07 10:28:12 +01:00
parent 7bf25bdd4d
commit 541c25e995
3 changed files with 9 additions and 9 deletions

View File

@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Chat
private Message message;
private OsuSpriteText username;
private OsuLinkTextFlowContainer<ChatLinkSpriteText> contentFlow;
private OsuLinkTextFlowContainer<ChatLink> contentFlow;
public Message Message
{
@ -189,7 +189,7 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Left = message_padding + padding },
Children = new Drawable[]
{
contentFlow = new OsuLinkTextFlowContainer<ChatLinkSpriteText>(t => { t.TextSize = text_size; })
contentFlow = new OsuLinkTextFlowContainer<ChatLink>(t => { t.TextSize = text_size; })
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
@ -238,7 +238,7 @@ namespace osu.Game.Overlays.Chat
sprite.Font = @"Exo2.0-MediumItalic";
// We want to use something that is unique to every formatted link PER MESSAGE
((ChatLinkSpriteText)sprite).LinkId = link.Index;
((ChatLink)sprite).LinkId = link.Index;
});
}