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Renamed ChatLinkSpriteText to ChatLink for convenience
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@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Chat
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private Message message;
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private OsuSpriteText username;
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private OsuLinkTextFlowContainer<ChatLinkSpriteText> contentFlow;
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private OsuLinkTextFlowContainer<ChatLink> contentFlow;
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public Message Message
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{
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@ -189,7 +189,7 @@ namespace osu.Game.Overlays.Chat
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Padding = new MarginPadding { Left = message_padding + padding },
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Children = new Drawable[]
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{
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contentFlow = new OsuLinkTextFlowContainer<ChatLinkSpriteText>(t => { t.TextSize = text_size; })
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contentFlow = new OsuLinkTextFlowContainer<ChatLink>(t => { t.TextSize = text_size; })
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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@ -238,7 +238,7 @@ namespace osu.Game.Overlays.Chat
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sprite.Font = @"Exo2.0-MediumItalic";
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// We want to use something that is unique to every formatted link PER MESSAGE
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((ChatLinkSpriteText)sprite).LinkId = link.Index;
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((ChatLink)sprite).LinkId = link.Index;
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});
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}
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