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https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Pull out thread local contexts and have main realm refresh in update loop
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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@ -9,16 +10,13 @@ using Realms;
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namespace osu.Game.Database
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{
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public class RealmContextFactory : IRealmFactory
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public class RealmContextFactory : Component, IRealmFactory
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{
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private readonly Storage storage;
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private const string database_name = @"client";
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private const int schema_version = 5;
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private readonly ThreadLocal<Realm> threadContexts;
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/// <summary>
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/// Lock object which is held for the duration of a write operation (via <see cref="GetForWrite"/>).
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/// </summary>
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@ -32,54 +30,55 @@ namespace osu.Game.Database
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private Transaction currentWriteTransaction;
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public RealmContextFactory(Storage storage)
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{
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this.storage = storage;
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threadContexts = new ThreadLocal<Realm>(createContext, true);
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// creating a context will ensure our schema is up-to-date and migrated.
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var realm = Get();
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Logger.Log($"Opened realm \"{realm.Config.DatabasePath}\" at version {realm.Config.SchemaVersion}");
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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}
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private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Realm", "Get (Read)");
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private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Realm", "Get (Write)");
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Refreshes");
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private static readonly GlobalStatistic<int> commits = GlobalStatistics.Get<int>("Realm", "Commits");
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private static readonly GlobalStatistic<int> rollbacks = GlobalStatistics.Get<int>("Realm", "Rollbacks");
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private static readonly GlobalStatistic<int> contexts_open = GlobalStatistics.Get<int>("Realm", "Contexts (Open)");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
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/// <summary>
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/// Get a context for the current thread for read-only usage.
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/// If a <see cref="RealmWriteUsage"/> is in progress, the existing write-safe context will be returned.
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/// </summary>
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public Realm Get()
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private Realm context;
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public Realm Context
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{
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reads.Value++;
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return getContextForCurrentThread();
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get
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{
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if (context == null)
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{
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context = createContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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public RealmContextFactory(Storage storage)
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{
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this.storage = storage;
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}
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public Realm GetForRead()
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{
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reads.Value++;
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return createContext();
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}
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/// <summary>
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/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
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/// This method may block if a write is already active on a different thread.
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/// </summary>
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/// <returns>A usage containing a usable context.</returns>
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public RealmWriteUsage GetForWrite()
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{
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writes.Value++;
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Monitor.Enter(writeLock);
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Realm context;
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Realm realm;
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try
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{
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context = createContext();
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realm = createContext();
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currentWriteTransaction ??= context.BeginWrite();
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currentWriteTransaction ??= realm.BeginWrite();
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}
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catch
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{
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@ -90,27 +89,15 @@ namespace osu.Game.Database
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Interlocked.Increment(ref currentWriteUsages);
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return new RealmWriteUsage(context, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
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return new RealmWriteUsage(realm, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
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}
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private Realm getContextForCurrentThread()
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protected override void Update()
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{
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var context = threadContexts.Value;
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base.Update();
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if (context?.IsClosed != false)
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threadContexts.Value = context = createContext();
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contexts_open.Value = threadContexts.Values.Count;
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if (!refreshCompleted.Value)
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{
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// to keep things simple, realm refreshes are currently performed per thread context at the point of retrieval.
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// in the future this should likely be run as part of the update loop for the main (update thread) context.
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context.Refresh();
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refreshCompleted.Value = true;
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}
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return context;
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if (Context.Refresh())
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refreshes.Value++;
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}
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private Realm createContext()
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@ -156,5 +143,9 @@ namespace osu.Game.Database
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Monitor.Exit(writeLock);
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}
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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}
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}
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}
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