From 544160798b6448df40d9c2a9d85ca210f14fa3d4 Mon Sep 17 00:00:00 2001 From: Xexxar Date: Fri, 11 Dec 2020 08:01:45 -0600 Subject: [PATCH] cleaned up mistakes and made quality changes --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 66ebc63243..2c41959d3f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. if (countMiss > 0) - aimValue *= .97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, .775), Math.Pow(countMiss, .75)); + aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, 0.775), countMiss); // Combo scaling if (Attributes.MaxCombo > 0) @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. if (countMiss > 0) - speedValue *= .97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, .775), Math.Pow(countMiss, 1)); + speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, 0.775), countMiss); // Combo scaling if (Attributes.MaxCombo > 0)