Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract.

This commit is contained in:
smoogipooo
2017-08-04 20:52:53 +09:30
parent d42faa02df
commit 54503eef71
9 changed files with 66 additions and 61 deletions

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A <see cref="ScrollingContainer"/> which scrolls relative to the control point start time.
/// This is the default <see cref="ScrollingContainer"/> returned by the base <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal class LinearScrollingContainer : ScrollingContainer
{
private readonly Axes scrollingAxes;
private readonly MultiplierControlPoint controlPoint;
public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
{
this.scrollingAxes = scrollingAxes;
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}