diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index e5bb80d9a5..c274d08a1b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -39,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing public double? Angle { get; private set; } /// - /// Milliseconds elapsed since the end time of the Previous , with a minimum of 25ms. + /// Milliseconds elapsed since the end time of the previous , with a minimum of 25ms. /// public double MovementTime { get; private set; } /// - /// Milliseconds elapsed since from the start time of the Previous to the end time of the same Previous , with a minimum of 25ms. + /// Milliseconds elapsed since the start time of the previous to the end time of the same previous , with a minimum of 25ms. /// public double TravelTime { get; private set; } @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing this.lastLastObject = (OsuHitObject)lastLastObject; this.lastObject = (OsuHitObject)lastObject; - // Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects. + // Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects. StrainTime = Math.Max(DeltaTime, min_delta_time); setDistances(clockRate);