diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
index e5bb80d9a5..c274d08a1b 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
@@ -39,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public double? Angle { get; private set; }
///
- /// Milliseconds elapsed since the end time of the Previous , with a minimum of 25ms.
+ /// Milliseconds elapsed since the end time of the previous , with a minimum of 25ms.
///
public double MovementTime { get; private set; }
///
- /// Milliseconds elapsed since from the start time of the Previous to the end time of the same Previous , with a minimum of 25ms.
+ /// Milliseconds elapsed since the start time of the previous to the end time of the same previous , with a minimum of 25ms.
///
public double TravelTime { get; private set; }
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
this.lastLastObject = (OsuHitObject)lastLastObject;
this.lastObject = (OsuHitObject)lastObject;
- // Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects.
+ // Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
StrainTime = Math.Max(DeltaTime, min_delta_time);
setDistances(clockRate);