Merge branch 'song-progress-graph' of https://github.com/DrabWeb/osu into song-progress-graph

This commit is contained in:
DrabWeb
2017-03-23 07:15:53 -03:00
6 changed files with 162 additions and 33 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
private readonly int graph_height = 34;
private readonly Vector2 handle_size = new Vector2(14, 25);
private readonly Color4 fill_colour = new Color4(221, 255, 255, 255);
private const float transition_duration = 100;
private const float transition_duration = 200;
private SongProgressBar bar;
private SongProgressGraph graph;
@ -35,21 +35,27 @@ namespace osu.Game.Screens.Play
}
}
private double duration;
public double Duration
private double length;
public double Length
{
get { return duration; }
get { return length; }
set
{
duration = value;
length = value;
updateProgress();
}
}
public int[] Values
{
get { return graph.Values; }
set { graph.Values = value; }
}
public SongProgress()
{
RelativeSizeAxes = Axes.X;
Height = bar_height + graph_height + handle_size.Y;
Height = bar_height + graph_height + SongProgressGraph.Column.HEIGHT + handle_size.Y;
Children = new Drawable[]
{
@ -71,32 +77,31 @@ namespace osu.Game.Screens.Play
Height = bar_height,
SeekRequested = delegate (float position)
{
OnSeek?.Invoke(Duration * position);
OnSeek?.Invoke(Length * position);
}
}
};
}
public void DisplayValues(int[] values)
{
graph.Values = values;
}
private void updateProgress()
{
float currentProgress = (float)(CurrentTime / Duration);
float currentProgress = (float)(CurrentTime / Length);
bar.UpdatePosition(currentProgress);
graph.Progress = (int)(graph.ColumnCount * currentProgress);
}
protected override void PopIn()
{
bar.IsEnabled = true;
updateProgress(); //in case progress was changed while the bar was hidden
bar.FadeTo(1f, transition_duration, EasingTypes.In);
MoveTo(Vector2.Zero, transition_duration, EasingTypes.In);
}
protected override void PopOut()
{
bar.IsEnabled = false;
bar.FadeTo(0f, transition_duration, EasingTypes.In);
MoveTo(new Vector2(0f, bar_height), transition_duration, EasingTypes.In);
}