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Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
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@ -128,9 +128,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (Complete && updateCompleteTick())
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{
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background.Flush(false, nameof(Alpha));
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background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
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background.AddDelay(60);
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background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
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background
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.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo)
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.Then()
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.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
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}
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this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
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