Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu

This commit is contained in:
Thomas Müller
2017-07-17 17:05:24 +03:00
parent 87bcd526f3
commit 546efc0181
6 changed files with 27 additions and 31 deletions

View File

@ -128,9 +128,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Complete && updateCompleteTick())
{
background.Flush(false, nameof(Alpha));
background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
background.AddDelay(60);
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
background
.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo)
.Then()
.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
}
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);