Merge branch 'master' into sample-point-multiple

This commit is contained in:
Dean Herbert
2021-11-15 14:13:58 +09:00
committed by GitHub
6 changed files with 98 additions and 16 deletions

View File

@ -14,6 +14,7 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.GameplayTest; using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
@ -150,6 +151,35 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning); AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning);
} }
[Test]
public void TestSharedClockState()
{
AddStep("seek to 00:01:00", () => EditorClock.Seek(60_000));
AddStep("click test gameplay button", () =>
{
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
EditorPlayer editorPlayer = null;
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
GameplayClockContainer gameplayClockContainer = null;
AddStep("fetch gameplay clock", () => gameplayClockContainer = editorPlayer.ChildrenOfType<GameplayClockContainer>().First());
AddUntilStep("gameplay clock running", () => gameplayClockContainer.IsRunning);
AddAssert("gameplay time past 00:01:00", () => gameplayClockContainer.CurrentTime >= 60_000);
double timeAtPlayerExit = 0;
AddWaitStep("wait some", 5);
AddStep("store time before exit", () => timeAtPlayerExit = gameplayClockContainer.CurrentTime);
AddStep("exit player", () => editorPlayer.Exit());
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddAssert("time is past player exit", () => EditorClock.CurrentTime >= timeAtPlayerExit);
}
public override void TearDownSteps() public override void TearDownSteps()
{ {
base.TearDownSteps(); base.TearDownSteps();

View File

@ -31,12 +31,18 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddUntilStep("wait for fail", () => Player.HasFailed); AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible); AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
// The pause screen and fail animation both ramp frequency.
// This tests to ensure that it doesn't reset during that handoff.
AddAssert("frequency only ever decreased", () => !((FailPlayer)Player).FrequencyIncreased);
} }
private class FailPlayer : TestPlayer private class FailPlayer : TestPlayer
{ {
public new FailOverlay FailOverlay => base.FailOverlay; public new FailOverlay FailOverlay => base.FailOverlay;
public bool FrequencyIncreased { get; private set; }
public FailPlayer() public FailPlayer()
: base(false, false) : base(false, false)
{ {
@ -47,6 +53,19 @@ namespace osu.Game.Tests.Visual.Gameplay
base.LoadComplete(); base.LoadComplete();
HealthProcessor.FailConditions += (_, __) => true; HealthProcessor.FailConditions += (_, __) => true;
} }
private double lastFrequency = double.MaxValue;
protected override void Update()
{
base.Update();
double freq = Beatmap.Value.Track.AggregateFrequency.Value;
FrequencyIncreased |= freq > lastFrequency;
lastFrequency = freq;
}
} }
} }
} }

View File

@ -325,6 +325,19 @@ namespace osu.Game.Screens.Edit
/// </summary> /// </summary>
public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track); public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track);
/// <summary>
/// Creates an <see cref="EditorState"/> instance representing the current state of the editor.
/// </summary>
/// <param name="nextBeatmap">
/// The next beatmap to be shown, in the case of difficulty switch.
/// <see langword="null"/> indicates that the beatmap will not be changing.
/// </param>
public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState
{
Time = clock.CurrentTimeAccurate,
ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? Clipboard.Content.Value : string.Empty
};
/// <summary> /// <summary>
/// Restore the editor to a provided state. /// Restore the editor to a provided state.
/// </summary> /// </summary>
@ -780,11 +793,7 @@ namespace osu.Game.Screens.Edit
return new DifficultyMenuItem(beatmapInfo, isCurrentDifficulty, SwitchToDifficulty); return new DifficultyMenuItem(beatmapInfo, isCurrentDifficulty, SwitchToDifficulty);
} }
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleDifficultySwitch(nextBeatmap, new EditorState protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleDifficultySwitch(nextBeatmap, GetState(nextBeatmap));
{
Time = clock.CurrentTimeAccurate,
ClipboardContent = editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? Clipboard.Content.Value : string.Empty
});
private void cancelExit() private void cancelExit()
{ {
@ -807,7 +816,7 @@ namespace osu.Game.Screens.Edit
pushEditorPlayer(); pushEditorPlayer();
} }
void pushEditorPlayer() => this.Push(new EditorPlayerLoader()); void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
} }
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -10,14 +11,22 @@ namespace osu.Game.Screens.Edit.GameplayTest
{ {
public class EditorPlayer : Player public class EditorPlayer : Player
{ {
public EditorPlayer() private readonly Editor editor;
: base(new PlayerConfiguration { ShowResults = false }) private readonly EditorState editorState;
{
}
[Resolved] [Resolved]
private MusicController musicController { get; set; } private MusicController musicController { get; set; }
public EditorPlayer(Editor editor)
: base(new PlayerConfiguration { ShowResults = false })
{
this.editor = editor;
editorState = editor.GetState();
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
=> new MasterGameplayClockContainer(beatmap, editorState.Time, true);
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -35,9 +44,22 @@ namespace osu.Game.Screens.Edit.GameplayTest
protected override bool CheckModsAllowFailure() => false; // never fail. protected override bool CheckModsAllowFailure() => false; // never fail.
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
// the finish calls are purposefully not propagated to children to avoid messing up their state.
FinishTransforms();
GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
}
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
musicController.Stop(); musicController.Stop();
editorState.Time = GameplayClockContainer.CurrentTime;
editor.RestoreState(editorState);
return base.OnExiting(next); return base.OnExiting(next);
} }
} }

View File

@ -14,8 +14,8 @@ namespace osu.Game.Screens.Edit.GameplayTest
[Resolved] [Resolved]
private OsuLogo osuLogo { get; set; } private OsuLogo osuLogo { get; set; }
public EditorPlayerLoader() public EditorPlayerLoader(Editor editor)
: base(() => new EditorPlayer()) : base(() => new EditorPlayer(editor))
{ {
} }

View File

@ -107,7 +107,8 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ => this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{ {
RemoveFilters(); // Don't reset frequency as the pause screen may appear post transform, causing a second frequency sweep.
RemoveFilters(false);
OnComplete?.Invoke(); OnComplete?.Invoke();
}); });
@ -137,15 +138,16 @@ namespace osu.Game.Screens.Play
Content.FadeColour(Color4.Gray, duration); Content.FadeColour(Color4.Gray, duration);
} }
public void RemoveFilters() public void RemoveFilters(bool resetTrackFrequency = true)
{ {
if (resetTrackFrequency)
track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
if (filters.Parent == null) if (filters.Parent == null)
return; return;
RemoveInternal(filters); RemoveInternal(filters);
filters.Dispose(); filters.Dispose();
track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
} }
protected override void Update() protected override void Update()