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Implement ruleset-specific beatmap statistics
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45
osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
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45
osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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public class OsuBeatmap : Beatmap<OsuHitObject>
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{
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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IEnumerable<HitObject> circles = HitObjects.Where(c => !(c is IHasEndTime));
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IEnumerable<HitObject> sliders = HitObjects.Where(s => s is IHasCurve);
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IEnumerable<HitObject> spinners = HitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Circle Count",
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Content = circles.Count().ToString(),
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Icon = FontAwesome.fa_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider Count",
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Content = sliders.Count().ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Spinner Count",
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Content = spinners.Count().ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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}
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}
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}
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