Rewrote traceable mod to inherit from hidden

This commit is contained in:
MaxOhn 2019-07-01 20:11:50 +02:00
parent 845bf21f7f
commit 5496b8bc58
5 changed files with 48 additions and 74 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>(); private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config) public void ReadFromConfig(OsuConfigManager config)

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@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public override string Description => @"Play with no approach circles and fading circles/sliders."; public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => 1.06;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
private const double fade_in_duration_multiplier = 0.4; private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3; private const double fade_out_duration_multiplier = 0.3;

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@ -2,83 +2,63 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Graphics; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
internal class OsuModTraceable : Mod, IApplicableToDrawableHitObjects internal class OsuModTraceable : OsuModHidden, IReadFromConfig, IApplicableToDrawableHitObjects
{ {
public override string Name => "Traceable"; public override string Name => "Traceable";
public override string ShortenedName => "TC"; public override string Acronym => "TC";
public override FontAwesome Icon => FontAwesome.fa_snapchat_ghost; public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
public override ModType Type => ModType.Fun; public override ModType Type => ModType.Fun;
public override string Description => "Put your faith in the approach circles..."; public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModGrow) };
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables) public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{ {
foreach (var drawable in drawables) foreach (var drawable in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0))
drawable.ApplyCustomUpdateState += ApplyTraceableState; {
switch (drawable)
{
case DrawableHitCircle _:
drawable.ApplyCustomUpdateState += ApplyTraceableState;
break;
case DrawableSlider slider:
slider.ApplyCustomUpdateState += ApplyHiddenState;
slider.HeadCircle.ApplyCustomUpdateState += ApplyTraceableState;
break;
default:
drawable.ApplyCustomUpdateState += ApplyHiddenState;
break;
}
}
} }
/* Similar to ApplyHiddenState, only different if drawable is DrawableHitCircle.
* If we'd use ApplyHiddenState instead but only on non-DrawableHitCircle's, then
* the nested object HeadCircle of DrawableSlider would still use ApplyHiddenState,
* thus treating the DrawableHitCircle with the hidden mod instead of the traceable mod.
*/
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state) protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
{ {
if (!(drawable is DrawableOsuHitObject d)) if (!(drawable is DrawableHitCircle circle))
return; return;
var h = d.HitObject; var h = circle.HitObject;
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn; // we only want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
// new duration from completed fade in to end (before fading out)
var longFadeDuration = ((h as IHasEndTime)?.EndTime ?? h.StartTime) - fadeOutStartTime;
switch (drawable)
{ {
case DrawableHitCircle circle: circle.circle.Hide(); // CirclePiece
// we only want to see the approach circle circle.circle.AlwaysPresent = true;
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) circle.ring.Hide();
circle.HideButApproachCircle(); circle.flash.Hide();
circle.explode.Hide();
// approach circle fades out quickly at StartTime circle.number.Hide();
using (drawable.BeginAbsoluteSequence(h.StartTime, true)) circle.glow.Hide();
circle.ApproachCircle.FadeOut(50); circle.ApproachCircle.Show();
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
slider.Body.FadeOut(longFadeDuration, Easing.Out);
break;
case DrawableSliderTick sliderTick:
// slider ticks fade out over up to one second
var tickFadeOutDuration = Math.Min(sliderTick.HitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
using (sliderTick.BeginAbsoluteSequence(sliderTick.HitObject.StartTime - tickFadeOutDuration, true))
sliderTick.FadeOut(tickFadeOutDuration);
break;
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
spinner.Ticks.Hide();
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
spinner.FadeOut(h.TimePreempt);
break;
} }
} }
} }

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@ -17,12 +17,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{ {
public ApproachCircle ApproachCircle; public ApproachCircle ApproachCircle;
private readonly CirclePiece circle; public readonly CirclePiece circle;
private readonly RingPiece ring; public readonly RingPiece ring;
private readonly FlashPiece flash; public readonly FlashPiece flash;
private readonly ExplodePiece explode; public readonly ExplodePiece explode;
private readonly NumberPiece number; public readonly NumberPiece number;
private readonly GlowPiece glow; public readonly GlowPiece glow;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>(); private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>(); private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
@ -113,17 +113,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
public void HideButApproachCircle()
{
circle.Hide();
circle.AlwaysPresent = true;
ring.Hide();
flash.Hide();
explode.Hide();
number.Hide();
glow.Hide();
}
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
if (!userTriggered) if (!userTriggered)

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@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Mods
if (selected == null) continue; if (selected == null) continue;
foreach (var type in modTypes) foreach (var type in modTypes)
if (type.IsInstanceOfType(selected)) if (type.IsInstanceOfType(selected) && !selected.GetType().IsSubclassOf(type))
{ {
if (immediate) if (immediate)
button.Deselect(); button.Deselect();
@ -130,7 +130,7 @@ namespace osu.Game.Overlays.Mods
{ {
foreach (var button in buttons) foreach (var button in buttons)
{ {
int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m))); int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m) && !m.GetType().IsSubclassOf(t)));
if (i >= 0) if (i >= 0)
button.SelectAt(i); button.SelectAt(i);