Instantiate a new path rather than setting properties on it

# Conflicts:
#	osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
#	osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
#	osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/SliderPath.cs
This commit is contained in:
smoogipoo
2018-11-01 15:38:19 +09:00
parent 0833ba2692
commit 54ab256c8e
22 changed files with 117 additions and 202 deletions

View File

@ -50,9 +50,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
X = position.X,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset,
ControlPoints = controlPoints,
Distance = length,
PathType = pathType,
Path = new SliderPath(pathType, controlPoints, length),
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};