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Instantiate a new path rather than setting properties on it
# Conflicts: # osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs # osu.Game.Rulesets.Catch/Objects/JuiceStream.cs # osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/SliderPath.cs
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@ -18,6 +18,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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@ -108,13 +109,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(239, 176),
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ControlPoints = new[]
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(154, 28),
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new Vector2(52, -34)
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},
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Distance = 700,
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}, 700),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats),
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StackHeight = 10
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@ -141,12 +141,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(distance, 0),
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},
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Distance = distance,
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}, distance),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats),
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StackHeight = stackHeight
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@ -161,13 +160,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(200, 200),
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new Vector2(400, 0)
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},
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Distance = 600,
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}, 600),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -181,10 +179,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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PathType = PathType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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@ -192,8 +189,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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new Vector2(300, -200),
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new Vector2(400, 0),
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new Vector2(430, 0)
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},
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Distance = 793.4417,
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}),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -207,18 +203,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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PathType = PathType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 100),
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new Vector2(300, -200),
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new Vector2(430, 0)
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},
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Distance = 480,
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}),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -232,10 +226,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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PathType = PathType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(-200, 0),
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@ -243,8 +236,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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},
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Distance = 1000,
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}),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -264,15 +256,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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PathType = PathType.Catmull,
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ControlPoints = new[]
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Path = new SliderPath(PathType.Catmull, new[]
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{
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Vector2.Zero,
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new Vector2(50, -50),
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new Vector2(150, 50),
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new Vector2(200, 0)
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},
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Distance = 300,
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}),
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RepeatCount = repeats,
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NodeSamples = repeatSamples
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};
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