Instantiate a new path rather than setting properties on it

# Conflicts:
#	osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
#	osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
#	osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/SliderPath.cs
This commit is contained in:
smoogipoo
2018-11-01 15:38:19 +09:00
parent 0833ba2692
commit 54ab256c8e
22 changed files with 117 additions and 202 deletions

View File

@ -18,6 +18,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
@ -108,13 +109,12 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(239, 176),
ControlPoints = new[]
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(154, 28),
new Vector2(52, -34)
},
Distance = 700,
}, 700),
RepeatCount = repeats,
NodeSamples = createEmptySamples(repeats),
StackHeight = 10
@ -141,12 +141,11 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0),
ControlPoints = new[]
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(distance, 0),
},
Distance = distance,
}, distance),
RepeatCount = repeats,
NodeSamples = createEmptySamples(repeats),
StackHeight = stackHeight
@ -161,13 +160,12 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new[]
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(200, 200),
new Vector2(400, 0)
},
Distance = 600,
}, 600),
RepeatCount = repeats,
NodeSamples = createEmptySamples(repeats)
};
@ -181,10 +179,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
PathType = PathType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new[]
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 75),
@ -192,8 +189,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new Vector2(300, -200),
new Vector2(400, 0),
new Vector2(430, 0)
},
Distance = 793.4417,
}),
RepeatCount = repeats,
NodeSamples = createEmptySamples(repeats)
};
@ -207,18 +203,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
PathType = PathType.Bezier,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new[]
Path = new SliderPath(PathType.Bezier, new[]
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 100),
new Vector2(300, -200),
new Vector2(430, 0)
},
Distance = 480,
}),
RepeatCount = repeats,
NodeSamples = createEmptySamples(repeats)
};
@ -232,10 +226,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
PathType = PathType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(0, 0),
ControlPoints = new[]
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(-200, 0),
@ -243,8 +236,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new Vector2(0, -200),
new Vector2(-200, -200),
new Vector2(0, -200)
},
Distance = 1000,
}),
RepeatCount = repeats,
NodeSamples = createEmptySamples(repeats)
};
@ -264,15 +256,13 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
PathType = PathType.Catmull,
ControlPoints = new[]
Path = new SliderPath(PathType.Catmull, new[]
{
Vector2.Zero,
new Vector2(50, -50),
new Vector2(150, 50),
new Vector2(200, 0)
},
Distance = 300,
}),
RepeatCount = repeats,
NodeSamples = repeatSamples
};