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Move distance snap toggle button implementation to DistancedHitObjectComposer
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@ -10,7 +10,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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@ -23,7 +22,6 @@ using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -35,8 +33,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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private CatchDistanceSnapGrid distanceSnapGrid;
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private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
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private InputManager inputManager;
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private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
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@ -88,34 +84,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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updateDistanceSnapGrid();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Repeat)
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return false;
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handleToggleViaKey(e);
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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handleToggleViaKey(e);
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base.OnKeyUp(e);
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}
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private bool distanceSnapMomentary;
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private void handleToggleViaKey(KeyboardEvent key)
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{
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bool altPressed = key.AltPressed;
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if (altPressed != distanceSnapMomentary)
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{
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distanceSnapMomentary = altPressed;
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distanceSnapToggle.Value = distanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
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}
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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@ -148,11 +116,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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new BananaShowerCompositionTool()
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};
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protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
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{
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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@ -224,7 +187,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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private void updateDistanceSnapGrid()
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{
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if (distanceSnapToggle.Value != TernaryState.True)
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if (DistanceSnapToggle.Value != TernaryState.True)
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{
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distanceSnapGrid.Hide();
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return;
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