Move distance snap toggle button implementation to DistancedHitObjectComposer

This commit is contained in:
Dean Herbert
2022-10-26 13:27:23 +09:00
parent cbcebfa130
commit 54ae16badc
3 changed files with 44 additions and 53 deletions

View File

@ -10,7 +10,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
@ -23,7 +22,6 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -35,8 +33,6 @@ namespace osu.Game.Rulesets.Catch.Edit
private CatchDistanceSnapGrid distanceSnapGrid;
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
private InputManager inputManager;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
@ -88,34 +84,6 @@ namespace osu.Game.Rulesets.Catch.Edit
updateDistanceSnapGrid();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
handleToggleViaKey(e);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
handleToggleViaKey(e);
base.OnKeyUp(e);
}
private bool distanceSnapMomentary;
private void handleToggleViaKey(KeyboardEvent key)
{
bool altPressed = key.AltPressed;
if (altPressed != distanceSnapMomentary)
{
distanceSnapMomentary = altPressed;
distanceSnapToggle.Value = distanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
}
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
@ -148,11 +116,6 @@ namespace osu.Game.Rulesets.Catch.Edit
new BananaShowerCompositionTool()
};
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
@ -224,7 +187,7 @@ namespace osu.Game.Rulesets.Catch.Edit
private void updateDistanceSnapGrid()
{
if (distanceSnapToggle.Value != TernaryState.True)
if (DistanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;