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Enforce readonly private members where possible.
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@ -20,9 +20,12 @@ namespace osu.Game.Overlays
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private const EasingTypes easing_show = EasingTypes.OutSine;
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private const EasingTypes easing_hide = EasingTypes.InSine;
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private Wave firstWave, secondWave, thirdWave, fourthWave;
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private readonly Wave firstWave;
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private readonly Wave secondWave;
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private readonly Wave thirdWave;
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private readonly Wave fourthWave;
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private Container<Wave> wavesContainer;
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private readonly Container<Wave> wavesContainer;
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private readonly Container contentContainer;
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