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Enforce readonly private members where possible.
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@ -14,9 +14,9 @@ namespace osu.Game.Screens.Tournament
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{
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public class GroupContainer : Container
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{
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private List<Group> groups = new List<Group>();
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private readonly List<Group> groups = new List<Group>();
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private int maxTeams;
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private readonly int maxTeams;
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private int currentGroup;
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public GroupContainer(int numGroups, int teamsPerGroup)
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