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Enforce readonly private members where possible.
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@ -47,11 +47,11 @@ namespace osu.Game.Modes.Osu.Objects
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internal int MaxCombo = 1;
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private float scalingFactor;
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private readonly float scalingFactor;
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private float lazySliderLength;
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private Vector2 startPosition;
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private Vector2 endPosition;
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private readonly Vector2 startPosition;
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private readonly Vector2 endPosition;
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internal OsuHitObjectDifficulty(OsuHitObject baseHitObject)
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{
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