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Fix GameplayClockContainer operating on beatmap's track after s… (#6688)
Fix GameplayClockContainer operating on beatmap's track after screen exited
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@ -532,6 +532,10 @@ namespace osu.Game.Screens.Play
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GameplayClockContainer.ResetLocalAdjustments();
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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// as we are no longer the current screen, we cannot guarantee the track is still usable.
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GameplayClockContainer.StopUsingBeatmapClock();
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fadeOut();
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return base.OnExiting(next);
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}
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