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Merge branch 'master' into editor-screens
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91
osu.Game/Tests/Visual/TestCaseBreakOverlay.cs
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91
osu.Game/Tests/Visual/TestCaseBreakOverlay.cs
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@ -0,0 +1,91 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play.BreaksOverlay;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCaseBreakOverlay : OsuTestCase
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{
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public override string Description => @"Tests breaks behavior";
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private readonly BreakOverlay breakOverlay;
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public TestCaseBreakOverlay()
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{
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Clock = new FramedClock();
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Child = breakOverlay = new BreakOverlay(true);
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AddStep("2s break", () => startBreak(2000));
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AddStep("5s break", () => startBreak(5000));
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AddStep("10s break", () => startBreak(10000));
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AddStep("15s break", () => startBreak(15000));
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AddStep("2s, 2s", startMultipleBreaks);
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AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
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}
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private void startBreak(double duration)
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{
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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StartTime = Clock.CurrentTime,
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EndTime = Clock.CurrentTime + duration,
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}
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};
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}
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private void startMultipleBreaks()
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{
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double currentTime = Clock.CurrentTime;
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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StartTime = currentTime,
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EndTime = currentTime + 2000,
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},
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new BreakPeriod
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{
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StartTime = currentTime + 4000,
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EndTime = currentTime + 6000,
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}
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};
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}
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private void startAnotherMultipleBreaks()
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{
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double currentTime = Clock.CurrentTime;
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod // Duration is less than 650 - too short to appear
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{
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StartTime = currentTime,
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EndTime = currentTime + 500,
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},
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new BreakPeriod
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{
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StartTime = currentTime + 1500,
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EndTime = currentTime + 2200,
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},
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new BreakPeriod
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{
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StartTime = currentTime + 3200,
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EndTime = currentTime + 4200,
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},
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new BreakPeriod
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{
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StartTime = currentTime + 5200,
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EndTime = currentTime + 7200,
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}
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};
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -18,31 +19,39 @@ namespace osu.Game.Tests.Visual
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{
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public class TestCasePlayer : OsuTestCase
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{
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private readonly Type ruleset;
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protected Player Player;
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private RulesetStore rulesets;
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public override string Description => @"Showing everything to play the game.";
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/// <summary>
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/// Create a TestCase which runs through the Player screen.
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/// </summary>
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/// <param name="ruleset">An optional ruleset type which we want to target. If not provided we'll allow all rulesets to be tested.</param>
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protected TestCasePlayer(Type ruleset)
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{
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this.ruleset = ruleset;
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}
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public TestCasePlayer()
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{
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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});
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foreach (var r in rulesets.Query<RulesetInfo>())
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AddStep(r.Name, () => loadPlayerFor(r));
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string instantiation = ruleset?.AssemblyQualifiedName;
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loadPlayerFor(rulesets.Query<RulesetInfo>().First());
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foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
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AddStep(r.Name, () => loadPlayerFor(r));
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}
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protected virtual Beatmap CreateBeatmap()
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