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https://github.com/osukey/osukey.git
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Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
This commit is contained in:
@ -5,6 +5,7 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Pooling;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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@ -12,44 +13,42 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointConnection : PoolableDrawable
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public class FollowPointConnection : PoolableDrawableWithLifetime<FollowPointLifetimeEntry>
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{
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// Todo: These shouldn't be constants
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public const int SPACING = 32;
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public const double PREEMPT = 800;
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public FollowPointLifetimeEntry Entry;
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public DrawablePool<FollowPoint> Pool;
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protected override void PrepareForUse()
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protected override void OnApply(FollowPointLifetimeEntry entry)
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{
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base.PrepareForUse();
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Entry.Invalidated += onEntryInvalidated;
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base.OnApply(entry);
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entry.Invalidated += onEntryInvalidated;
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refreshPoints();
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}
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protected override void FreeAfterUse()
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protected override void OnFree(FollowPointLifetimeEntry entry)
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{
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base.FreeAfterUse();
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Entry.Invalidated -= onEntryInvalidated;
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base.OnFree(entry);
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entry.Invalidated -= onEntryInvalidated;
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// Return points to the pool.
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ClearInternal(false);
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Entry = null;
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}
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private void onEntryInvalidated() => refreshPoints();
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private void onEntryInvalidated() => Scheduler.AddOnce(refreshPoints);
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private void refreshPoints()
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{
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ClearInternal(false);
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OsuHitObject start = Entry.Start;
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OsuHitObject end = Entry.End;
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var entry = Entry;
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if (entry?.End == null) return;
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OsuHitObject start = entry.Start;
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OsuHitObject end = entry.End;
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double startTime = start.GetEndTime();
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@ -87,14 +86,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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fp.FadeIn(end.TimeFadeIn);
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fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn).Expire();
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finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
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finalTransformEndTime = fp.LifetimeEnd;
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}
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}
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// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
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Entry.LifetimeEnd = finalTransformEndTime;
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entry.LifetimeEnd = finalTransformEndTime;
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}
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/// <summary>
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|
@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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@ -11,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPointLifetimeEntry : LifetimeEntry
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{
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public event Action Invalidated;
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public event Action? Invalidated;
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public readonly OsuHitObject Start;
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public FollowPointLifetimeEntry(OsuHitObject start)
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@ -22,9 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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bindEvents();
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}
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private OsuHitObject end;
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private OsuHitObject? end;
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public OsuHitObject End
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public OsuHitObject? End
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{
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get => end;
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set
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@ -56,11 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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public void UnbindEvents()
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{
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if (Start != null)
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{
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Start.DefaultsApplied -= onDefaultsApplied;
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Start.PositionBindable.ValueChanged -= onPositionChanged;
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}
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Start.DefaultsApplied -= onDefaultsApplied;
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Start.PositionBindable.ValueChanged -= onPositionChanged;
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if (End != null)
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{
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|
@ -6,43 +6,32 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Pooling;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointRenderer : CompositeDrawable
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public class FollowPointRenderer : PooledDrawableWithLifetimeContainer<FollowPointLifetimeEntry, FollowPointConnection>
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{
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public override bool RemoveCompletedTransforms => false;
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public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
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public new IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
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private DrawablePool<FollowPointConnection> connectionPool;
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private DrawablePool<FollowPoint> pointPool;
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private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
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private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
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private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
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private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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public FollowPointRenderer()
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{
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lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
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lifetimeManager.EntryBecameDead += onEntryBecameDead;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
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pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
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connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
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pointPool = new DrawablePool<FollowPoint>(50, 1000)
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};
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}
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@ -107,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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previousEntry.End = newEntry.Start;
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}
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lifetimeManager.AddEntry(newEntry);
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Add(newEntry);
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}
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private void removeEntry(OsuHitObject hitObject)
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@ -118,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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entry.UnbindEvents();
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lifetimeEntries.RemoveAt(index);
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lifetimeManager.RemoveEntry(entry);
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Remove(entry);
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if (index > 0)
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{
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@ -131,30 +120,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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}
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}
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protected override bool CheckChildrenLife()
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protected override FollowPointConnection GetDrawable(FollowPointLifetimeEntry entry)
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{
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bool anyAliveChanged = base.CheckChildrenLife();
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anyAliveChanged |= lifetimeManager.Update(Time.Current);
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return anyAliveChanged;
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}
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private void onEntryBecameAlive(LifetimeEntry entry)
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{
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var connection = connectionPool.Get(c =>
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{
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c.Entry = (FollowPointLifetimeEntry)entry;
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c.Pool = pointPool;
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});
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connectionsInUse[entry] = connection;
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AddInternal(connection);
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}
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private void onEntryBecameDead(LifetimeEntry entry)
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{
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RemoveInternal(connectionsInUse[entry]);
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connectionsInUse.Remove(entry);
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var connection = connectionPool.Get();
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connection.Pool = pointPool;
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connection.Apply(entry);
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return connection;
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}
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private void onStartTimeChanged(OsuHitObject hitObject)
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@ -171,16 +142,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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entry.UnbindEvents();
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lifetimeEntries.Clear();
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}
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private class DrawablePoolNoLifetime<T> : DrawablePool<T>
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where T : PoolableDrawable, new()
|
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{
|
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public override bool RemoveWhenNotAlive => false;
|
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|
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public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
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: base(initialSize, maximumSize)
|
||||
{
|
||||
}
|
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}
|
||||
}
|
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}
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|
@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -19,7 +20,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IHasMainCirclePiece
|
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public class DrawableHitCircle : DrawableOsuHitObject, IHasMainCirclePiece, IHasApproachCircle
|
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{
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public OsuAction? HitAction => HitArea.HitAction;
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protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
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@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public HitReceptor HitArea { get; private set; }
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public SkinnableDrawable CirclePiece { get; private set; }
|
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|
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Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
|
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|
||||
private Container scaleContainer;
|
||||
private InputManager inputManager;
|
||||
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@ -172,6 +175,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
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{
|
||||
base.UpdateStartTimeStateTransforms();
|
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|
||||
// always fade out at the circle's start time (to match user expectations).
|
||||
ApproachCircle.FadeOut(50);
|
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}
|
||||
|
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@ -182,7 +186,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// todo: temporary / arbitrary, used for lifetime optimisation.
|
||||
this.Delay(800).FadeOut();
|
||||
|
||||
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
|
||||
// in the case of an early state change, the fade should be expedited to the current point in time.
|
||||
if (HitStateUpdateTime < HitObject.StartTime)
|
||||
ApproachCircle.FadeOut(50);
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||||
|
||||
switch (state)
|
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{
|
||||
|
@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
|
||||
|
||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||
[CanBeNull]
|
||||
public PlaySliderBody SliderBody => Body.Drawable as PlaySliderBody;
|
||||
|
||||
public IBindable<int> PathVersion => pathVersion;
|
||||
private readonly Bindable<int> pathVersion = new Bindable<int>();
|
||||
@ -215,16 +216,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
Ball.UpdateProgress(completionProgress);
|
||||
sliderBody?.UpdateProgress(completionProgress);
|
||||
SliderBody?.UpdateProgress(completionProgress);
|
||||
|
||||
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||
{
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
|
||||
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
||||
Size = sliderBody?.Size ?? Vector2.Zero;
|
||||
OriginPosition = sliderBody?.PathOffset ?? Vector2.Zero;
|
||||
Size = SliderBody?.Size ?? Vector2.Zero;
|
||||
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
|
||||
|
||||
if (DrawSize != Vector2.Zero)
|
||||
{
|
||||
@ -238,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public override void OnKilled()
|
||||
{
|
||||
base.OnKilled();
|
||||
sliderBody?.RecyclePath();
|
||||
SliderBody?.RecyclePath();
|
||||
}
|
||||
|
||||
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||
@ -324,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
|
||||
if (sliderBody?.SnakingOut.Value == true)
|
||||
if (SliderBody?.SnakingOut.Value == true)
|
||||
Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
|
||||
break;
|
||||
}
|
||||
@ -332,7 +333,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private class DefaultSliderBody : PlaySliderBody
|
||||
{
|
||||
|
@ -97,8 +97,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -154,7 +152,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
while (Math.Abs(aimRotation - Arrow.Rotation) > 180)
|
||||
aimRotation += aimRotation < Arrow.Rotation ? 360 : -360;
|
||||
|
||||
if (!hasRotation)
|
||||
// The clock may be paused in a scenario like the editor.
|
||||
if (!hasRotation || !Clock.IsRunning)
|
||||
{
|
||||
Arrow.Rotation = aimRotation;
|
||||
hasRotation = true;
|
||||
|
@ -7,13 +7,14 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking, IHasMainCirclePiece
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, IHasMainCirclePiece
|
||||
{
|
||||
public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
|
||||
|
||||
@ -86,8 +87,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -111,7 +110,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
|
||||
Position = HitObject.RepeatIndex % 2 == 0 ? end : start;
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
if (Slider != null)
|
||||
Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
|
||||
|
||||
public SkinnableDrawable Body { get; private set; }
|
||||
|
||||
public SpinnerRotationTracker RotationTracker { get; private set; }
|
||||
|
||||
private SpinnerSpmCalculator spmCalculator;
|
||||
@ -39,6 +41,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private Bindable<bool> isSpinning;
|
||||
private bool spinnerFrequencyModulate;
|
||||
|
||||
private const float spinning_sample_initial_frequency = 1.0f;
|
||||
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
|
||||
/// </summary>
|
||||
@ -83,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
|
||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
|
||||
RotationTracker = new SpinnerRotationTracker(this)
|
||||
}
|
||||
},
|
||||
@ -106,9 +111,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
isSpinning.BindValueChanged(updateSpinningSample);
|
||||
}
|
||||
|
||||
private const float spinning_sample_initial_frequency = 1.0f;
|
||||
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
@ -18,9 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
protected override void SkinChanged(ISkinSource skin)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
base.SkinChanged(skin);
|
||||
updateColour();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user