mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Update basic structure of Catch project
This commit is contained in:
@ -3,33 +3,88 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
internal class DrawableFruit : Sprite
|
||||
internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
|
||||
{
|
||||
//private readonly CatchBaseHit h;
|
||||
|
||||
public DrawableFruit(CatchBaseHit h)
|
||||
public DrawableFruit(CatchBaseHit h) : base(h)
|
||||
{
|
||||
//this.h = h;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Scale = new Vector2(0.1f);
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Size = new Vector2(50);
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Position = new Vector2(h.Position, -0.1f);
|
||||
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load()
|
||||
{
|
||||
Texture = textures.Get(@"Menu/logo");
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.12f),
|
||||
Y = 0.08f,
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.32f),
|
||||
Position = new Vector2(-0.16f, 0.3f),
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.32f),
|
||||
Position = new Vector2(0.16f, 0.3f),
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.32f),
|
||||
Position = new Vector2(0, 0.6f),
|
||||
},
|
||||
};
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
||||
{
|
||||
// default state
|
||||
this.MoveToY(-0.1f).FadeOut();
|
||||
|
||||
// animation
|
||||
this.FadeIn(200).MoveToY(0.9f, preempt);
|
||||
}
|
||||
|
||||
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
|
||||
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user