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Nest all UserActivities into UserActivity
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@ -11,58 +11,59 @@ namespace osu.Game.Users
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{
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public abstract string Status { get; }
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public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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}
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public class UserActivityModding : UserActivity
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{
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public override string Status => "Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class UserActivityChoosingBeatmap : UserActivity
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{
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public override string Status => "Choosing a beatmap";
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}
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public class UserActivityMultiplayerGame : UserActivity
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{
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public override string Status => "Multiplaying";
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}
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public class UserActivityEditing : UserActivity
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{
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public UserActivityEditing(BeatmapInfo info)
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public class UserActivityModding : UserActivity
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{
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Beatmap = info;
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public override string Status => "Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public override string Status => @"Editing a beatmap";
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public BeatmapInfo Beatmap { get; }
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}
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public class UserActivitySoloGame : UserActivity
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{
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public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
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public class UserActivityChoosingBeatmap : UserActivity
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{
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Beatmap = info;
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Ruleset = ruleset;
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public override string Status => "Choosing a beatmap";
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}
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public override string Status => @"Solo Game";
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public class UserActivityMultiplayerGame : UserActivity
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{
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public override string Status => "Multiplaying";
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}
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public BeatmapInfo Beatmap { get; }
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public class UserActivityEditing : UserActivity
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{
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public UserActivityEditing(BeatmapInfo info)
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{
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Beatmap = info;
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}
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public Rulesets.RulesetInfo Ruleset { get; }
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public override string Status => @"Editing a beatmap";
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public BeatmapInfo Beatmap { get; }
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}
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public class UserActivitySoloGame : UserActivity
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{
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public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
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{
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Beatmap = info;
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Ruleset = ruleset;
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}
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public override string Status => @"Solo Game";
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public BeatmapInfo Beatmap { get; }
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public Rulesets.RulesetInfo Ruleset { get; }
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}
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public class UserActivitySpectating : UserActivity
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{
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public override string Status => @"Spectating a game";
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}
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public class UserActivityInLobby : UserActivity
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{
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public override string Status => @"in Multiplayer Lobby";
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}
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}
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public class UserActivitySpectating : UserActivity
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{
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public override string Status => @"Spectating a game";
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}
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public class UserActivityInLobby : UserActivity
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{
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public override string Status => @"in Multiplayer Lobby";
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}
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}
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