Remove StandardHUDOverlay

This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.

We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
This commit is contained in:
Dean Herbert
2017-06-05 17:15:04 +09:00
parent 14e597b608
commit 5568df1aee
4 changed files with 95 additions and 126 deletions

View File

@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
HitRenderer,
}
},
hudOverlay = new StandardHUDOverlay
hudOverlay = new HUDOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre