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Move the Shake logic to a new ShakeContainer
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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},
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ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s)
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Ball = new SliderBall(s, this)
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{
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BypassAutoSizeAxes = Axes.Both,
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Scale = new Vector2(s.Scale),
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