Move playfield background implementation to its own file

This commit is contained in:
Dean Herbert
2020-04-23 13:23:49 +09:00
parent 4032d66959
commit 559487b205
5 changed files with 43 additions and 25 deletions

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
public class PlayfieldBackgroundRight : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Name = "Transparent playfield background";
RelativeSizeAxes = Axes.Both;
Masking = true;
BorderColour = colours.Gray1;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
};
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray0,
Alpha = 0.6f
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
}
}
}