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Move playfield background implementation to its own file
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61
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs
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61
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class PlayfieldBackgroundRight : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Name = "Transparent playfield background";
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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BorderColour = colours.Gray1;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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};
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray0,
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Alpha = 0.6f
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},
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new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 0,
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BorderThickness = 2,
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AlwaysPresent = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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};
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}
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}
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}
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