update top score design

This commit is contained in:
EVAST9919
2019-02-05 14:48:35 +03:00
parent e33277bd76
commit 559960036e
5 changed files with 328 additions and 142 deletions

View File

@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osuTK.Graphics;
using System.Collections.Generic;
namespace osu.Game.Graphics.Containers
{
@ -16,17 +16,19 @@ namespace osu.Game.Graphics.Containers
protected Color4 IdleColour = Color4.White;
protected const float FADE_DURATION = 500;
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(HoverEvent e)
{
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
EffectTargets.ForEach(d => d.FadeColour(HoverColour, FADE_DURATION, Easing.OutQuint));
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
EffectTargets.ForEach(d => d.FadeColour(IdleColour, FADE_DURATION, Easing.OutQuint));
base.OnHoverLost(e);
}