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Add skin component for the legacy cursor trail
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@ -20,14 +20,28 @@ using osuTK.Graphics.ES30;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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public class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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{
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private const int max_sprites = 2048;
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private Texture texture = Texture.WhitePixel;
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public Texture Texture
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{
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get => texture;
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set
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{
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if (texture == value)
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return;
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texture = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private int currentIndex;
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private IShader shader;
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private Texture texture;
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private double timeOffset;
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private float time;
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@ -47,11 +61,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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private void load(ShaderManager shaders)
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{
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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texture = textures.Get(@"Cursor/cursortrail");
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Scale = new Vector2(1 / texture.ScaleAdjust);
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}
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protected override void LoadComplete()
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