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https://github.com/osukey/osukey.git
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Merge branch 'master' into hoc-event-queue
This commit is contained in:
@ -3,9 +3,11 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -24,6 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
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/// </summary>
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public abstract class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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where T : class
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{
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protected DragBox DragBox { get; private set; }
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@ -39,6 +42,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected readonly BindableList<T> SelectedItems = new BindableList<T>();
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protected BlueprintContainer()
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{
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RelativeSizeAxes = Axes.Both;
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@ -47,6 +52,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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SelectedItems.CollectionChanged += (selectedObjects, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var o in args.NewItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var o in args.OldItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
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break;
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}
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};
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SelectionHandler = CreateSelectionHandler();
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SelectionHandler.DeselectAll = deselectAll;
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@ -2,10 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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@ -25,8 +23,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected readonly HitObjectComposer Composer;
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private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
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protected EditorBlueprintContainer(HitObjectComposer composer)
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{
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Composer = composer;
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@ -35,23 +31,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
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selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var o in args.NewItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var o in args.OldItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
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break;
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}
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};
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SelectedItems.BindTo(Beatmap.SelectedHitObjects);
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}
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protected override void LoadComplete()
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@ -84,8 +84,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (activeHandle?.IsHeld == true)
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return;
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activeHandle = rotationHandles.SingleOrDefault(h => h.IsHeld || h.IsHovered);
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activeHandle ??= allDragHandles.SingleOrDefault(h => h.IsHovered);
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activeHandle = rotationHandles.FirstOrDefault(h => h.IsHeld || h.IsHovered);
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activeHandle ??= allDragHandles.FirstOrDefault(h => h.IsHovered);
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if (activeHandle != null)
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{
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