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CI fixes.
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@ -32,12 +32,12 @@ namespace osu.Game.Screens.Select.Details
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if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
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{
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firstValue.Title = "Key Amount";
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firstValue.Value = (int)Math.Round(Beatmap.Difficulty.CircleSize);
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firstValue.Value = (int)Math.Round(Beatmap?.Difficulty?.CircleSize ?? 0);
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = Beatmap.Difficulty.CircleSize;
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firstValue.Value = Beatmap?.Difficulty?.CircleSize ?? 0;
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}
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hpDrain.Value = beatmap.Difficulty.DrainRate;
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@ -118,7 +118,7 @@ namespace osu.Game.Screens.Select.Details
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{
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Width = name_width,
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AutoSizeAxes = Axes.Y,
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Child = this.name = new OsuSpriteText
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Child = name = new OsuSpriteText
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{
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TextSize = 13,
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},
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