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SelectionBox -> SelectionHandler
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94
osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
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94
osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaSelectionHandler : SelectionHandler
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{
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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private IClock editorClock;
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock clock)
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{
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editorClock = clock;
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}
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public override void HandleDrag(DragEvent dragEvent)
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{
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foreach (var blueprint in SelectedBlueprints)
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{
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var hitObject = blueprint.HitObject;
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var objectParent = (HitObjectContainer)hitObject.Parent;
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// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
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// without the position having been updated by the parenting ScrollingHitObjectContainer
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hitObject.Y += dragEvent.Delta.Y;
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float targetPosition;
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// If we're scrolling downwards, a position of 0 is actually further away from the hit target
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// so we need to flip the vertical coordinate in the hitobject container's space
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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targetPosition = -hitObject.Position.Y;
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else
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targetPosition = hitObject.Position.Y;
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objectParent.Remove(hitObject);
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hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
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editorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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objectParent.DrawHeight);
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objectParent.Add(hitObject);
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}
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adjustColumn(dragEvent);
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}
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private void adjustColumn(DragEvent dragEvent)
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{
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var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
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var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
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if (lastColumn == null || currentColumn == null)
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return;
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int columnDelta = currentColumn.Index - lastColumn.Index;
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if (columnDelta == 0)
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return;
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int minColumn = int.MaxValue;
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int maxColumn = int.MinValue;
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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{
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if (obj.Column < minColumn)
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minColumn = obj.Column;
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if (obj.Column > maxColumn)
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maxColumn = obj.Column;
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}
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columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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}
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}
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}
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