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Distance object generator should output a secondary pattern
In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation. Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation.
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.MathUtils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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@ -57,7 +58,30 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
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}
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public override Pattern Generate()
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public override IEnumerable<Pattern> Generate()
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{
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var originalPattern = generate();
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// We need to split the intermediate pattern into two new patterns:
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// 1. A pattern containing all objects that do not end at our EndTime.
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// 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation.
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var intermediatePattern = new Pattern();
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var endTimePattern = new Pattern();
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foreach (var obj in originalPattern.HitObjects)
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{
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if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
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intermediatePattern.Add(obj);
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else
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endTimePattern.Add(obj);
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}
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yield return intermediatePattern;
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yield return endTimePattern;
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}
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private Pattern generate()
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{
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if (TotalColumns == 1)
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{
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