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Distance object generator should output a secondary pattern
In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation. Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Game.Audio;
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@ -87,7 +88,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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}
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public override Pattern Generate()
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public override IEnumerable<Pattern> Generate()
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{
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yield return generate();
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}
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private Pattern generate()
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{
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var pattern = new Pattern();
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