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Distance object generator should output a secondary pattern
In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation. Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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@ -42,9 +43,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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}
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/// <summary>
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/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects.
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/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
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/// </summary>
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/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
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public abstract Pattern Generate();
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/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
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public abstract IEnumerable<Pattern> Generate();
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}
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}
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