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Fix test failures due to recorder not stopping in time
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@ -166,6 +166,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
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}
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[TearDownSteps]
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public void TearDown()
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{
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AddStep("stop recorder", () => recorder.Expire());
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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{
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public TestFramedReplayInputHandler(Replay replay)
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