Remove IHasTimeSpan, add rename to TimingSection.

This commit is contained in:
smoogipooo
2017-06-08 23:40:24 +09:00
parent 8641379424
commit 55f238f6a9
13 changed files with 41 additions and 58 deletions

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@ -45,18 +45,18 @@ namespace osu.Desktop.VisualTests.Tests
const double start_time = 500; const double start_time = 500;
const double duration = 500; const double duration = 500;
Func<double, bool, DrawableTimingChange> createTimingChange = (time, gravity) => Func<double, bool, DrawableTimingSection> createTimingChange = (time, gravity) =>
{ {
if (gravity) if (gravity)
{ {
return new DrawableManiaGravityTimingChange(new TimingChange return new DrawableManiaGravityTimingChange(new TimingSection
{ {
BeatLength = 1000, BeatLength = 1000,
Time = time Time = time
}); });
} }
return new DrawableManiaScrollingTimingChange(new TimingChange return new DrawableManiaScrollingTimingChange(new TimingSection
{ {
BeatLength = 1000, BeatLength = 1000,
Time = time Time = time

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@ -31,11 +31,11 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
var maniaHitRenderer = (ManiaHitRenderer)hitRenderer; var maniaHitRenderer = (ManiaHitRenderer)hitRenderer;
maniaHitRenderer.HitObjectTimingChanges = new List<DrawableTimingChange>[maniaHitRenderer.PreferredColumns]; maniaHitRenderer.HitObjectTimingChanges = new List<DrawableTimingSection>[maniaHitRenderer.PreferredColumns];
maniaHitRenderer.BarlineTimingChanges = new List<DrawableTimingChange>(); maniaHitRenderer.BarlineTimingChanges = new List<DrawableTimingSection>();
for (int i = 0; i < maniaHitRenderer.PreferredColumns; i++) for (int i = 0; i < maniaHitRenderer.PreferredColumns; i++)
maniaHitRenderer.HitObjectTimingChanges[i] = new List<DrawableTimingChange>(); maniaHitRenderer.HitObjectTimingChanges[i] = new List<DrawableTimingSection>();
foreach (HitObject obj in maniaHitRenderer.Objects) foreach (HitObject obj in maniaHitRenderer.Objects)
{ {
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Mods
if (maniaObject == null) if (maniaObject == null)
continue; continue;
maniaHitRenderer.HitObjectTimingChanges[maniaObject.Column].Add(new DrawableManiaGravityTimingChange(new TimingChange maniaHitRenderer.HitObjectTimingChanges[maniaObject.Column].Add(new DrawableManiaGravityTimingChange(new TimingSection
{ {
Time = obj.StartTime, Time = obj.StartTime,
BeatLength = 1000 BeatLength = 1000
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Mods
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength) for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength)
{ {
maniaHitRenderer.BarlineTimingChanges.Add(new DrawableManiaGravityTimingChange(new TimingChange maniaHitRenderer.BarlineTimingChanges.Add(new DrawableManiaGravityTimingChange(new TimingSection
{ {
Time = t, Time = t,
BeatLength = 1000 BeatLength = 1000

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
/// </summary> /// </summary>
public class DrawableManiaGravityTimingChange : DrawableManiaTimingChange public class DrawableManiaGravityTimingChange : DrawableManiaTimingChange
{ {
public DrawableManiaGravityTimingChange(TimingChange timingChange) public DrawableManiaGravityTimingChange(TimingSection timingChange)
: base(timingChange) : base(timingChange)
{ {
} }

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
/// </summary> /// </summary>
public class DrawableManiaScrollingTimingChange : DrawableManiaTimingChange public class DrawableManiaScrollingTimingChange : DrawableManiaTimingChange
{ {
public DrawableManiaScrollingTimingChange(TimingChange timingChange) public DrawableManiaScrollingTimingChange(TimingSection timingChange)
: base(timingChange) : base(timingChange)
{ {
} }

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@ -7,9 +7,9 @@ using osu.Game.Rulesets.Timing.Drawables;
namespace osu.Game.Rulesets.Mania.Timing.Drawables namespace osu.Game.Rulesets.Mania.Timing.Drawables
{ {
public abstract class DrawableManiaTimingChange : DrawableTimingChange public abstract class DrawableManiaTimingChange : DrawableTimingSection
{ {
protected DrawableManiaTimingChange(TimingChange timingChange) protected DrawableManiaTimingChange(TimingSection timingChange)
: base(timingChange, Axes.Y) : base(timingChange, Axes.Y)
{ {
} }
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();
var parent = Parent as IHasTimeSpan; var parent = Parent as TimingSectionCollection;
if (parent == null) if (parent == null)
return; return;

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container hitTargetBar; private readonly Container hitTargetBar;
private readonly Container keyIcon; private readonly Container keyIcon;
private readonly TimingChangeContainer timingChanges; private readonly TimingSectionCollection timingChanges;
public Column() public Column()
{ {
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
}, },
timingChanges = new TimingChangeContainer timingChanges = new TimingSectionCollection
{ {
Name = "Hit objects", Name = "Hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Mania.UI
set { timingChanges.TimeSpan = value; } set { timingChanges.TimeSpan = value; }
} }
public void Add(DrawableTimingChange timingChange) => timingChanges.Add(timingChange); public void Add(DrawableTimingSection timingChange) => timingChanges.Add(timingChange);
public void Add(DrawableHitObject hitObject) public void Add(DrawableHitObject hitObject)
{ {
hitObject.AccentColour = AccentColour; hitObject.AccentColour = AccentColour;

View File

@ -40,12 +40,12 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary> /// <summary>
/// Per-column timing changes. /// Per-column timing changes.
/// </summary> /// </summary>
public List<DrawableTimingChange>[] HitObjectTimingChanges; public List<DrawableTimingSection>[] HitObjectTimingChanges;
/// <summary> /// <summary>
/// Bar line timing changes. /// Bar line timing changes.
/// </summary> /// </summary>
public List<DrawableTimingChange> BarlineTimingChanges; public List<DrawableTimingSection> BarlineTimingChanges;
/// <summary> /// <summary>
/// Number of columns in the playfield of this hit renderer. Null if the play field hasn't been generated yet. /// Number of columns in the playfield of this hit renderer. Null if the play field hasn't been generated yet.
@ -65,11 +65,11 @@ namespace osu.Game.Rulesets.Mania.UI
if (HitObjectTimingChanges != null || BarlineTimingChanges != null) if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
return; return;
HitObjectTimingChanges = new List<DrawableTimingChange>[PreferredColumns]; HitObjectTimingChanges = new List<DrawableTimingSection>[PreferredColumns];
BarlineTimingChanges = new List<DrawableTimingChange>(); BarlineTimingChanges = new List<DrawableTimingSection>();
for (int i = 0; i < PreferredColumns; i++) for (int i = 0; i < PreferredColumns; i++)
HitObjectTimingChanges[i] = new List<DrawableTimingChange>(); HitObjectTimingChanges[i] = new List<DrawableTimingSection>();
double lastSpeedMultiplier = 1; double lastSpeedMultiplier = 1;
double lastBeatLength = 500; double lastBeatLength = 500;
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (difficultyPoint != null) if (difficultyPoint != null)
lastSpeedMultiplier = difficultyPoint.SpeedMultiplier; lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
return new TimingChange return new TimingSection
{ {
Time = c.Time, Time = c.Time,
BeatLength = lastBeatLength, BeatLength = lastBeatLength,

View File

@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly FlowContainer<Column> columns; private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children; public IEnumerable<Column> Columns => columns.Children;
private readonly TimingChangeContainer barLineContainer; private readonly TimingSectionCollection barLineContainer;
private List<Color4> normalColumnColours = new List<Color4>(); private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour; private Color4 specialColumnColour;
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }, Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[] Children = new[]
{ {
barLineContainer = new TimingChangeContainer barLineContainer = new TimingSectionCollection
{ {
Name = "Bar lines", Name = "Bar lines",
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h); public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public void Add(DrawableTimingChange timingChange) => barLineContainer.Add(timingChange); public void Add(DrawableTimingSection timingChange) => barLineContainer.Add(timingChange);
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline); public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -16,9 +16,9 @@ namespace osu.Game.Rulesets.Timing.Drawables
/// <summary> /// <summary>
/// Represents a container in which contains hit objects and moves relative to the current time. /// Represents a container in which contains hit objects and moves relative to the current time.
/// </summary> /// </summary>
public abstract class DrawableTimingChange : Container<DrawableHitObject> public abstract class DrawableTimingSection : Container<DrawableHitObject>
{ {
public readonly TimingChange TimingChange; public readonly TimingSection TimingChange;
protected override Container<DrawableHitObject> Content => content; protected override Container<DrawableHitObject> Content => content;
private readonly Container<DrawableHitObject> content; private readonly Container<DrawableHitObject> content;
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Timing.Drawables
/// </summary> /// </summary>
/// <param name="timingChange">The encapsulated timing change that provides the speed changes.</param> /// <param name="timingChange">The encapsulated timing change that provides the speed changes.</param>
/// <param name="scrollingAxes">The axes through which this timing change scrolls.</param> /// <param name="scrollingAxes">The axes through which this timing change scrolls.</param>
protected DrawableTimingChange(TimingChange timingChange, Axes scrollingAxes) protected DrawableTimingSection(TimingSection timingChange, Axes scrollingAxes)
{ {
this.scrollingAxes = scrollingAxes; this.scrollingAxes = scrollingAxes;
@ -49,12 +49,12 @@ namespace osu.Game.Rulesets.Timing.Drawables
public override Axes RelativeSizeAxes public override Axes RelativeSizeAxes
{ {
get { return Axes.Both; } get { return Axes.Both; }
set { throw new InvalidOperationException($"{nameof(DrawableTimingChange)} must always be relatively-sized."); } set { throw new InvalidOperationException($"{nameof(DrawableTimingSection)} must always be relatively-sized."); }
} }
protected override void Update() protected override void Update()
{ {
var parent = Parent as IHasTimeSpan; var parent = Parent as Container;
if (parent == null) if (parent == null)
return; return;
@ -63,9 +63,11 @@ namespace osu.Game.Rulesets.Timing.Drawables
float speedAdjustedSize = (float)(1000 / TimingChange.BeatLength / TimingChange.SpeedMultiplier); float speedAdjustedSize = (float)(1000 / TimingChange.BeatLength / TimingChange.SpeedMultiplier);
Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1, (scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1); Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1, (scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
RelativeChildSize = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)parent.TimeSpan : 1, (scrollingAxes & Axes.Y) > 0 ? (float)parent.TimeSpan : 1); RelativeChildSize = new Vector2((scrollingAxes & Axes.X) > 0 ? parent.RelativeChildSize.X : 1, (scrollingAxes & Axes.Y) > 0 ? parent.RelativeChildSize.Y : 1);
} }
protected double TimeSpan => (Parent as TimingSectionCollection)?.TimeSpan ?? 0;
/// <summary> /// <summary>
/// Whether this timing change can contain a hit object. This is true if the hit object occurs "after" after this timing change. /// Whether this timing change can contain a hit object. This is true if the hit object occurs "after" after this timing change.
/// </summary> /// </summary>

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@ -1,18 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A type of container which spans a length of time.
/// </summary>
public interface IHasTimeSpan : IContainer
{
/// <summary>
/// The amount of time which this container spans.
/// </summary>
double TimeSpan { get; }
}
}

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@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Timing namespace osu.Game.Rulesets.Timing
{ {
public class TimingChange public class TimingSection
{ {
/// <summary> /// <summary>
/// The time at which this timing change happened. /// The time at which this timing change happened.

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Timing.Drawables;
namespace osu.Game.Rulesets.Timing namespace osu.Game.Rulesets.Timing
{ {
public class TimingChangeContainer : Container<DrawableTimingChange>, IHasTimeSpan public class TimingSectionCollection : Container<DrawableTimingSection>
{ {
public double TimeSpan { get; set; } public double TimeSpan { get; set; }
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Timing
/// </summary> /// </summary>
/// <param name="hitObject">The hit object to contain.</param> /// <param name="hitObject">The hit object to contain.</param>
/// <returns>The last (time-wise) timing change which can contain <paramref name="hitObject"/>. Null if no timing change exists.</returns> /// <returns>The last (time-wise) timing change which can contain <paramref name="hitObject"/>. Null if no timing change exists.</returns>
private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault(); private DrawableTimingSection timingChangeFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
} }
/// <summary> /// <summary>
@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Timing
{ {
public override int Compare(Drawable x, Drawable y) public override int Compare(Drawable x, Drawable y)
{ {
var timingChangeX = x as DrawableTimingChange; var timingChangeX = x as DrawableTimingSection;
var timingChangeY = y as DrawableTimingChange; var timingChangeY = y as DrawableTimingSection;
// If either of the two drawables are not hit objects, fall back to the base comparer // If either of the two drawables are not hit objects, fall back to the base comparer
if (timingChangeX?.TimingChange == null || timingChangeY?.TimingChange == null) if (timingChangeX?.TimingChange == null || timingChangeY?.TimingChange == null)

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@ -193,10 +193,9 @@
<Compile Include="Database\RulesetDatabase.cs" /> <Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" /> <Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" /> <Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\Timing\Drawables\DrawableTimingChange.cs" /> <Compile Include="Rulesets\Timing\Drawables\DrawableTimingSection.cs" />
<Compile Include="Rulesets\Timing\IHasTimeSpan.cs" /> <Compile Include="Rulesets\Timing\TimingSection.cs" />
<Compile Include="Rulesets\Timing\TimingChange.cs" /> <Compile Include="Rulesets\Timing\TimingSectionCollection.cs" />
<Compile Include="Rulesets\Timing\TimingChangeContainer.cs" />
<Compile Include="Screens\Menu\MenuSideFlashes.cs" /> <Compile Include="Screens\Menu\MenuSideFlashes.cs" />
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" /> <Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Screens\Play\HUDOverlay.cs" /> <Compile Include="Screens\Play\HUDOverlay.cs" />