Merge branch 'master' into skip-redesign

This commit is contained in:
Dean Herbert
2017-05-20 00:42:04 +09:00
committed by GitHub
45 changed files with 727 additions and 167 deletions

View File

@ -87,7 +87,7 @@ namespace osu.Game.Screens.Play
try
{
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, ruleset.ID == Beatmap.BeatmapInfo.Ruleset.ID);
}
catch (BeatmapInvalidForRulesetException)
{
@ -95,7 +95,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset.
ruleset = Beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
}
if (!HitRenderer.Objects.Any())
@ -230,18 +230,20 @@ namespace osu.Game.Screens.Play
ValidForResume = false;
Delay(1000);
onCompletionEvent = Schedule(delegate
using (BeginDelayedSequence(1000))
{
var score = new Score
onCompletionEvent = Schedule(delegate
{
Beatmap = Beatmap.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});
var score = new Score
{
Beatmap = Beatmap.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});
}
}
private void onFail()
@ -266,16 +268,18 @@ namespace osu.Game.Screens.Play
Content.ScaleTo(0.7f);
Content.Delay(250);
Content.FadeIn(250);
using (Content.BeginDelayedSequence(250))
Content.FadeIn(250);
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
Delay(750);
Schedule(() =>
{
decoupledClock.Start();
});
using (BeginDelayedSequence(750))
Schedule(() =>
{
if (!pauseContainer.IsPaused)
decoupledClock.Start();
});
pauseContainer.Alpha = 0;
pauseContainer.FadeIn(750, EasingTypes.OutQuint);