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Merge branch 'hoc-event-queue' into mania-pooling
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@ -2,35 +2,35 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
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public class HoldNoteNoteOverlay : CompositeDrawable
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{
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
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private readonly HoldNotePosition position;
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public HoldNoteNoteSelectionBlueprint(HoldNote holdNote, HoldNotePosition position)
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: base(holdNote)
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public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
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{
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this.holdNoteBlueprint = holdNoteBlueprint;
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this.position = position;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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Select();
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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protected override void Update()
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{
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base.Update();
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var drawableObject = holdNoteBlueprint.DrawableObject;
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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if (drawableObject.IsLoaded)
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{
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
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Anchor = note.Anchor;
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Origin = note.Origin;
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@ -39,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Position = note.DrawPosition;
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}
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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@ -33,16 +33,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new Drawable[]
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{
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new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.Start),
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new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.End),
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new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
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new HoldNoteNoteOverlay(this, HoldNotePosition.End),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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