mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into osu-diff-calc-max-combo
This commit is contained in:
@ -12,30 +12,68 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuDifficultyAttributes : DifficultyAttributes
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{
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/// <summary>
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/// The difficulty corresponding to the aim skill.
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/// </summary>
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[JsonProperty("aim_difficulty")]
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public double AimDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the speed skill.
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/// </summary>
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[JsonProperty("speed_difficulty")]
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public double SpeedDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the flashlight skill.
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/// </summary>
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[JsonProperty("flashlight_difficulty")]
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public double FlashlightDifficulty { get; set; }
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/// <summary>
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/// Describes how much of <see cref="AimDifficulty"/> is contributed to by hitcircles or sliders.
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/// A value closer to 1.0 indicates most of <see cref="AimDifficulty"/> is contributed by hitcircles.
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/// A value closer to 0.0 indicates most of <see cref="AimDifficulty"/> is contributed by sliders.
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/// </summary>
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[JsonProperty("slider_factor")]
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public double SliderFactor { get; set; }
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/// <summary>
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/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
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/// <remarks>
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/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
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/// </remarks>
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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/// <summary>
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/// The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
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/// <remarks>
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/// Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing.
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/// </remarks>
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[JsonProperty("overall_difficulty")]
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public double OverallDifficulty { get; set; }
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/// <summary>
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/// The beatmap's drain rate. This doesn't scale with rate-adjusting mods.
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/// </summary>
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public double DrainRate { get; set; }
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/// <summary>
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/// The number of hitcircles in the beatmap.
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/// </summary>
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public int HitCircleCount { get; set; }
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/// <summary>
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/// The number of sliders in the beatmap.
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/// </summary>
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public int SliderCount { get; set; }
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/// <summary>
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/// The number of spinners in the beatmap.
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/// </summary>
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public int SpinnerCount { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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@ -22,5 +23,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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[JsonProperty("effective_miss_count")]
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public double EffectiveMissCount { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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foreach (var attribute in base.GetAttributesForDisplay())
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yield return attribute;
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yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
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yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
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yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
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yield return new PerformanceDisplayAttribute(nameof(Flashlight), "Flashlight Bonus", Flashlight);
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}
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}
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}
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|
83
osu.Game.Rulesets.Osu/Mods/OsuModAimAssist.cs
Normal file
83
osu.Game.Rulesets.Osu/Mods/OsuModAimAssist.cs
Normal file
@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Aim Assist";
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public override string Acronym => "AA";
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public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
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public override ModType Type => ModType.Fun;
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public override string Description => "No need to chase the circle – the circle chases you!";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
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|
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private IFrameStableClock gameplayClock;
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[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
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public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
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{
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Precision = 0.05f,
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MinValue = 0.05f,
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||||
MaxValue = 1.0f,
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};
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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gameplayClock = drawableRuleset.FrameStableClock;
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// Hide judgment displays and follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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public void Update(Playfield playfield)
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{
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var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
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{
|
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switch (drawable)
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||||
{
|
||||
case DrawableHitCircle circle:
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easeTo(circle, cursorPos);
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break;
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||||
|
||||
case DrawableSlider slider:
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||||
|
||||
if (!slider.HeadCircle.Result.HasResult)
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easeTo(slider, cursorPos);
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else
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||||
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
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||||
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||||
break;
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||||
}
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||||
}
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||||
}
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||||
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||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
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||||
{
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double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
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||||
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||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
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||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
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||||
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||||
hitObject.Position = new Vector2(x, y);
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||||
}
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||||
}
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||||
}
|
106
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
Normal file
106
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
Normal file
@ -0,0 +1,106 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
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||||
using System.Linq;
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||||
using osu.Framework.Bindables;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Sprites;
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||||
using osu.Framework.Input.Bindings;
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||||
using osu.Framework.Input.Events;
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||||
using osu.Game.Rulesets.Mods;
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||||
using osu.Game.Rulesets.Osu.Objects;
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||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
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||||
using osu.Game.Screens.Play;
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||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
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||||
{
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||||
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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||||
{
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||||
public override string Name => @"Alternate";
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public override string Acronym => @"AL";
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||||
public override string Description => @"Don't use the same key twice in a row!";
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public override double ScoreMultiplier => 1.0;
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||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
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||||
public override ModType Type => ModType.Conversion;
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||||
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
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||||
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||||
private double firstObjectValidJudgementTime;
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||||
private IBindable<bool> isBreakTime;
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||||
private const double flash_duration = 1000;
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private OsuAction? lastActionPressed;
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||||
private DrawableRuleset<OsuHitObject> ruleset;
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||||
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||||
private IFrameStableClock gameplayClock;
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||||
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||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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ruleset = drawableRuleset;
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drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
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||||
|
||||
var firstHitObject = ruleset.Objects.FirstOrDefault();
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||||
firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
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||||
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||||
gameplayClock = drawableRuleset.FrameStableClock;
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}
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||||
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||||
public void ApplyToPlayer(Player player)
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||||
{
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||||
isBreakTime = player.IsBreakTime.GetBoundCopy();
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||||
isBreakTime.ValueChanged += e =>
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{
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if (e.NewValue)
|
||||
lastActionPressed = null;
|
||||
};
|
||||
}
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||||
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||||
private bool checkCorrectAction(OsuAction action)
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{
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if (isBreakTime.Value)
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return true;
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||||
|
||||
if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
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||||
return true;
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||||
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||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
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||||
break;
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||||
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||||
// Any action which is not left or right button should be ignored.
|
||||
default:
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||||
return true;
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||||
}
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||||
|
||||
if (lastActionPressed != action)
|
||||
{
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||||
// User alternated correctly.
|
||||
lastActionPressed = action;
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||||
return true;
|
||||
}
|
||||
|
||||
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
|
||||
return false;
|
||||
}
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||||
|
||||
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
|
||||
{
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||||
private readonly OsuModAlternate mod;
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||||
|
||||
public InputInterceptor(OsuModAlternate mod)
|
||||
{
|
||||
this.mod = mod;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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// if the pressed action is incorrect, block it from reaching gameplay.
|
||||
=> !mod.checkCorrectAction(e.Action);
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||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Automation;
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||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModAimAssist) };
|
||||
|
||||
public bool PerformFail() => false;
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModCinema : ModCinema<OsuHitObject>
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -21,27 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
private const float default_flashlight_size = 180;
|
||||
|
||||
private const double default_follow_delay = 120;
|
||||
|
||||
private OsuFlashlight flashlight;
|
||||
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
if (drawable is DrawableSlider s)
|
||||
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
|
||||
}
|
||||
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||
|
||||
flashlight.FollowDelay = FollowDelay.Value;
|
||||
}
|
||||
|
||||
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
|
||||
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
|
||||
{
|
||||
@ -50,13 +30,45 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Precision = default_follow_delay,
|
||||
};
|
||||
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 2f,
|
||||
Default = 1f,
|
||||
Value = 1f,
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
public override float DefaultFlashlightSize => 180;
|
||||
|
||||
private OsuFlashlight flashlight;
|
||||
|
||||
protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this);
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
if (drawable is DrawableSlider s)
|
||||
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
|
||||
}
|
||||
|
||||
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
public double FollowDelay { private get; set; }
|
||||
private readonly double followDelay;
|
||||
|
||||
public OsuFlashlight()
|
||||
public OsuFlashlight(OsuModFlashlight modFlashlight)
|
||||
: base(modFlashlight)
|
||||
{
|
||||
FlashlightSize = new Vector2(0, getSizeFor(0));
|
||||
followDelay = modFlashlight.FollowDelay.Value;
|
||||
|
||||
FlashlightSize = new Vector2(0, GetSizeFor(0));
|
||||
}
|
||||
|
||||
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
|
||||
@ -71,24 +83,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var destination = e.MousePosition;
|
||||
|
||||
FlashlightPosition = Interpolation.ValueAt(
|
||||
Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
|
||||
Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out);
|
||||
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
private float getSizeFor(int combo)
|
||||
{
|
||||
if (combo > 200)
|
||||
return default_flashlight_size * 0.8f;
|
||||
else if (combo > 100)
|
||||
return default_flashlight_size * 0.9f;
|
||||
else
|
||||
return default_flashlight_size;
|
||||
}
|
||||
|
||||
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||
{
|
||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||
}
|
||||
|
||||
protected override string FragmentShader => "CircularFlashlight";
|
||||
|
@ -87,8 +87,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
requiresHold |= slider.Ball.IsHovered || h.IsHovered;
|
||||
break;
|
||||
|
||||
case DrawableSpinner _:
|
||||
requiresHold = true;
|
||||
case DrawableSpinner spinner:
|
||||
requiresHold |= spinner.HitObject.SpinsRequired > 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModAimAssist) };
|
||||
|
||||
private float theta;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModAimAssist) };
|
||||
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModClassic(),
|
||||
new OsuModRandom(),
|
||||
new OsuModMirror(),
|
||||
new OsuModAlternate(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
@ -193,6 +194,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModApproachDifferent(),
|
||||
new OsuModMuted(),
|
||||
new OsuModNoScope(),
|
||||
new OsuModAimAssist(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
@ -277,22 +279,10 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Timing Distribution",
|
||||
new HitEventTimingDistributionGraph(timedHitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
|
||||
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
AutoSizeAxes = Axes.Y
|
||||
}),
|
||||
}
|
||||
},
|
||||
@ -300,10 +290,32 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
|
||||
new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}, true),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Accuracy Heatmap", () => new AccuracyHeatmap(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}, true),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
|
||||
{
|
||||
new UnstableRate(timedHitEvents)
|
||||
}))
|
||||
}), true)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
protected override void CollectReplayInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
|
@ -31,7 +31,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly ProxyContainer approachCircles;
|
||||
private readonly ProxyContainer spinnerProxies;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly FollowPointRenderer followPoints;
|
||||
|
||||
public FollowPointRenderer FollowPoints { get; }
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
|
||||
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
|
||||
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
|
||||
HitObjectContainer,
|
||||
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
@ -131,13 +132,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override void OnHitObjectAdded(HitObject hitObject)
|
||||
{
|
||||
base.OnHitObjectAdded(hitObject);
|
||||
followPoints.AddFollowPoints((OsuHitObject)hitObject);
|
||||
FollowPoints.AddFollowPoints((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
protected override void OnHitObjectRemoved(HitObject hitObject)
|
||||
{
|
||||
base.OnHitObjectRemoved(hitObject);
|
||||
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
||||
FollowPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
Reference in New Issue
Block a user