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Update FooterButtonRandom to comply with the changes in FooterButton
FooterButtonRandom now has 2 Action variables, one for both primary and secondary
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@ -1,19 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK.Input;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Select
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{
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public class FooterButtonRandom : FooterButton
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{
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public Action PrimaryAction { get; set; }
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public Action SecondaryAction { get; set; }
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private readonly SpriteText secondaryText;
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private bool secondaryActive;
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@ -37,21 +40,7 @@ namespace osu.Game.Screens.Select
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SelectedColour = colours.Green;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"random";
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Hotkey = Key.F2;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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secondaryActive = e.ShiftPressed;
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updateText();
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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secondaryActive = e.ShiftPressed;
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updateText();
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base.OnKeyUp(e);
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Hotkey = GlobalAction.SelectNextRandom;
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}
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private void updateText()
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@ -67,5 +56,34 @@ namespace osu.Game.Screens.Select
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secondaryText.FadeOut(120, Easing.InQuad);
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}
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}
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public override bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.SelectPreviousRandom:
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secondaryActive = true;
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Action = SecondaryAction;
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updateText();
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Click();
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return true;
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case GlobalAction.SelectNextRandom:
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Action = PrimaryAction;
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updateText();
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Click();
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return true;
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default:
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return false;
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}
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}
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public override void OnReleased(GlobalAction action)
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{
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if (action == GlobalAction.SelectPreviousRandom)
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{
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secondaryActive = false;
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updateText();
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}
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}
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}
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}
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