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Initial implementation of DHO pooling
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -20,12 +21,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
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private readonly DrawableHoldNote holdNote;
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protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
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public DrawableHoldNoteTail(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Tail)
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public DrawableHoldNoteTail()
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: this(null)
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{
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this.holdNote = holdNote;
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}
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public DrawableHoldNoteTail(TailNote tailNote)
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: base(tailNote)
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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}
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public void UpdateResult() => base.UpdateResult(true);
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@ -54,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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ApplyResult(r =>
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{
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// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
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if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HoldBrokenTime != null))
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if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null))
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result = HitResult.Meh;
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r.Type = result;
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